Gaming Machine Insertable Bonus Symbols via Player Direction and Speed
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Solution Overview
Problem
Current electronic gaming machines lack interactive elements that provide players with a sense of control over game outcomes, leading to a lack of engagement and skill involvement in secondary games, which are often purely random.
Innovation Solution
A method and system that allows players to interact with a gaming machine by generating a game state, displaying an object, receiving player input to determine its motion and location, and changing the game state based on the object's target location, providing an animation and potentially modifying payouts, thereby incorporating elements of skill and player control.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If secondary games are made purely random using RNG, then game fairness and regulatory compliance are ensured, but player engagement and sense of control are reduced
Solution Approach 1:
The game outcome determination is segmented into two independent parts: (1) RNG determines the final game outcome in the background, and (2) player-controlled object movement provides interactive entertainment. This segmentation allows both randomness for fairness and player control for engagement to coexist without interfering with each other.
Solution Approach 2:
A virtual object (such as a character or item) serves as an intermediary between the player and the game outcome. The player controls the object's movement and position, while the object's final location determines which predetermined RNG outcome is displayed. The intermediary decouples player control from actual outcome determination, maintaining fairness while enhancing engagement.
2Ease of operation
If player control over game outcomes is introduced, then player engagement and skill involvement are improved, but game randomness and fairness are compromised
Solution Approach 1:
The RNG determines the game outcome in advance before the player interacts with the object. All possible outcomes are predetermined and stored, ensuring randomness and fairness are established before player control comes into play. The player's actions only affect which predetermined outcome is revealed, not the outcomes themselves.
Solution Approach 2:
The visual display shows a copy or representation of the game outcome rather than the actual determination process. The player controls the display of outcome information through object movement, but the underlying outcome data was already randomly determined by the RNG system. This copying approach maintains randomness while providing player control over information reveal.
3Device complexity
If traditional RNG-based secondary games are used, then game simplicity and regulatory compliance are maintained, but skill involvement and interactive elements are lacking
Solution Approach 1:
The game interface transitions from a static RNG display to a dynamic object-controlled interface. The player can move objects in various directions, adjust positions, and control the reveal of outcomes through interactive manipulation. This dynamic element adds skill involvement while the underlying RNG system maintains simplicity and regulatory compliance.
Solution Approach 2:
The game adds a spatial dimension to the traditional RNG outcome display. Instead of simply showing results, the player navigates objects through two-dimensional space to reveal outcomes. This dimensional addition provides skill-based interaction while the outcome determination remains in the original simple RNG framework.
Data Source
AI summary
A gaming machine having a game controller, a display, and a player interface. The game controller generates a game state to be displayed. The display also displays an object outside of the game state to be moved into a location within the game state. The player interface receives a player selection of a direction or a speed to move the object into the location to effect a change in the game state.


