Gaming Machine Insurance Feature Segmentation

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Solution Overview

Problem

Existing gaming machines lack new entertainment properties, as they only adjust the execution times of free games without providing sufficient variability or enhanced winning opportunities.

Innovation Solution

A gaming machine with an input device, display, counter, memory, and controller that increments a count value and uses an insurance start condition table to determine when to initiate insurance, executing first and second feature games with adjustable payout rates and symbol probabilities based on player performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the execution times of free games are changed to increase payout, then the payout amount is improved, but the entertainment properties remain insufficient

Engineering Contradiction:
Improvepayout amountVSAvoidentertainment properties
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The feature game is divided into multiple independent feature games (first feature game and second feature game). Each feature game can be executed independently with different parameters, allowing the system to provide varied entertainment while maintaining high payout potential. The segmentation enables players to experience multiple distinct game modes rather than a single repetitive free game loop.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the number of free games and payout rates based on real-time conditions. The controller can determine different numbers of free games for the first and second feature games, and adjust payout rates accordingly. This dynamic adaptation creates varying entertainment experiences while optimizing payout amounts based on game progression and player engagement.

Inventive Principle:
Principle #15Dynamics

2Quantity of substance

If only free game execution times are adjusted, then payout is increased, but game variety and player engagement are reduced

Engineering Contradiction:
Improvepayout amountVSAvoidgame variety
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The gaming system segments the feature game into multiple distinct feature games with different characteristics. The first feature game and second feature game can have different numbers of free games, different payout rates, and different symbol probability distributions. This segmentation provides game variety while maintaining the ability to offer high payouts through optimized free game execution.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes multiple parameters simultaneously including the number of free games, payout rates, and symbol probabilities for each feature game. By adjusting these parameters independently for different feature games, the system creates varied entertainment experiences while optimizing payout amounts. The controller can set different parameter combinations for the first and second feature games to maximize both variety and payout potential.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If a single feature game is executed, then the game flow is simple, but the entertainment value and winning opportunities are limited

Engineering Contradiction:
Improvegame flow simplicityVSAvoidentertainment value
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The feature game is segmented into multiple sequential feature games that can be executed in series. The first feature game and second feature game provide distinct entertainment experiences while maintaining a coherent game flow. Players transition smoothly between features through controlled execution sequences, preserving ease of operation while dramatically increasing entertainment value through multiple game cycles.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system maintains continuous useful action by executing multiple feature games in sequence without breaking the game flow. The controller manages the transition between first and second feature games to ensure smooth continuity. Free games are executed continuously with appropriate punctuation, maintaining player engagement and entertainment value while preserving a simple, intuitive game flow that requires no additional player input between features.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8430740B2Gaming machine and method for controlling the same
Publication Date: 2013.04.30 INTERBLOCK DOO
  • US8430740B2 patent drawing
  • US8430740B2 patent drawing
  • US8430740B2 patent drawing

AI summary

In a gaming machine and a method for controlling the same, whether to start insurance is determined on a basis of a count value cumulatively incremented along with execution of unit games and counted by a counter, and an insurance start condition table defining a correspondence relationship between the count value and start of the insurance; and a first feature game and a second feature game are executed when it is determined to start the insurance. When it is determined to start the insurance, a first feature game may be executed; a condition of a second feature game may be determined on a basis of an outcome of the executed first feature game and a second feature game condition determination table defining a correspondence relationship between an outcome of the first feature game and a condition of the second feature game; and the second feature game may be executed under the determined condition.