Gaming Machine Interactive Frame for Player Feedback

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Solution Overview

Problem

Current gaming systems lack interactive elements that enhance user engagement and satisfaction, relying on user-generated rituals for good luck which are independent of the gaming system.

Innovation Solution

A gaming system comprising a frame, a gaming machine with a presentation device, and an interactive device extending around the frame, which detects player interactions and provides feedback, increasing interactivity and engagement by presenting messages and feedback based on player interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user-generated rituals and independent luck-conjuring devices are used, then players can attempt to improve their luck, but the gaming system lacks integrated interactive elements to enhance user engagement

Engineering Contradiction:
Improveuser engagementVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines the gaming system with interactive devices that detect player actions and provide feedback, merging previously separate elements (gaming system and luck-conjuring rituals) into an integrated system. The interactive device is coupled to the gaming system, allowing player actions to be detected and responded to by the system itself rather than requiring independent external devices.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system incorporates feedback mechanisms where the gaming system detects player actions through the interactive device and presents messages or responses based on those actions. This creates a closed-loop system where player interactions are acknowledged and responded to by the gaming system, enhancing engagement through active feedback rather than passive observation.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If traditional gaming systems are used, then the game outcomes are determined by chance, but player interaction and influence on game outcomes are limited

Engineering Contradiction:
Improveplayer interactionVSAvoidgame outcome determination
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system transitions from a static gaming experience to a dynamic one where game elements can change based on player interaction. The interactive device detects player actions and triggers responses that can influence game outcomes, making the system adaptive and responsive rather than fixed and predetermined.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system allows players to perform preliminary actions through the interactive device that can influence subsequent game outcomes. By detecting player actions in advance and providing feedback or modifying game states, the system enables players to take actions before final outcomes are determined, adding an element of player agency to the chance-based game.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11094162B2Methods and systems for interacting with a player using a gaming machine
Publication Date: 2021.08.17 VIDEO GAMING TECH INC
  • US11094162B2 patent drawing
  • US11094162B2 patent drawing
  • US11094162B2 patent drawing

AI summary

A gaming system includes a frame, a gaming machine coupled to the frame, and an interactive device extending about at least a portion of a periphery of the frame. The gaming machine includes a presentation device configured to present a message associated with an interaction of a player with the gaming system. The interactive device is configured to detect the interaction of the player with the interactive device, and present feedback to the player based on the detection of the interaction of the player with the interactive device.