Gaming Machine Management System for Dynamic Social Distancing
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Solution Overview
Problem
Gaming environments face challenges in implementing social distancing and sanitization measures due to the close positioning of gaming machines, which can lead to health concerns and inefficiencies in sanitization processes, especially when regular intervals are insufficient to protect players between sessions.
Innovation Solution
A dynamic gaming system that uses a management computing device to communicate with gaming machines, enabling the disabling and enabling of machines based on gaming session status, thereby maintaining social distancing and facilitating real-time adaptation to changing guidelines without the need for physical relocation or increased staff.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If gaming machines are positioned closely together in banks to maximize device density, then productivity is improved, but social distancing requirements are violated
Solution Approach 1:
The system dynamically changes the operational state of gaming machines based on real-time conditions. When a player approaches a machine, the system temporarily disables adjacent machines to enforce social distancing, then re-enables them when the player moves away. This dynamic adaptation allows machines to maintain close physical positioning while violating the harmful effect of player proximity only temporarily and locally.
Solution Approach 2:
The system changes the operational parameter of machine availability from a static state (always available) to a dynamic state (available/disabled based on player presence). By monitoring player proximity and adjusting machine availability accordingly, the system maintains high device density while preventing harmful player contact during critical periods.
2Productivity
If gaming machines are immediately available for next player after session ends, then productivity is improved, but sanitization requirements are violated
Solution Approach 1:
The system performs preliminary sanitization actions by disabling machines immediately when a player session ends, before the next player arrives. This creates a mandatory window where sanitization can occur without risking player exposure. The machine remains disabled (and thus sanitized) until the player moves away, ensuring sanitization is completed before the machine is re-enabled for the next session.
Solution Approach 2:
The system continuously monitors player presence and machine status, creating a feedback loop that adjusts machine availability in real-time. When a player session ends, the system receives feedback that the machine is no longer in use and automatically triggers sanitization by disabling the machine. This feedback mechanism ensures sanitization occurs at the optimal moment without reducing overall productivity.
3Reliability
If more staff are deployed to patrol and sanitize gaming devices, then sanitization reliability is improved, but device complexity and operational burden increase
Solution Approach 1:
The system enables self-service sanitization by automatically monitoring player presence and triggering machine disablement without human intervention. The management computing device tracks player proximity and automatically disables adjacent machines, eliminating the need for staff to manually monitor and control sanitization timing. This reduces operational complexity while maintaining reliable sanitization coverage.
Solution Approach 2:
The system replaces the mechanical system of manual staff patrolling and controlling machine availability with an automated electronic system. The management computing device uses digital signals to monitor player presence and control machine states, substituting human labor with automated technology. This reduces the complexity of staff management while improving the consistency and reliability of sanitization enforcement.
Data Source
AI summary
A gaming system comprises a plurality of gaming machines configured to conduct one or more games and a management computing device communicatively coupled to the gaming machines. The management computing device receives indication of a gaming session initiating at a first gaming machine of the gaming machines, identifies one or more gaming machines associated with the first gaming machine from the gaming machines, transmits a disable command to the one or more associated gaming machines that prevents the one or more gaming machines from initiating gaming sessions, and in response to determining that the gaming session at the first gaming machine has concluded, transmits an enable command to the one or more associated gaming machines that enables the one or more gaming machines to initiate gaming sessions.


