Gaming Machine Mode Transition for Player Engagement

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Solution Overview

Problem

Gaming machines struggle to maintain player interest as additional features do not appeal to all players, leading to boredom and reduced game enjoyment.

Innovation Solution

A gaming machine that transitions between normal and chance modes based on symbol determination tables, allowing for continuous gameplay without credit reduction, with visual and auditory cues to indicate mode changes, ensuring players recognize and engage with the transition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If additional features are added to the gaming machine to improve player enjoyment, then the gaming machine becomes more versatile and entertaining, but players who do not enjoy these additional features may feel bored and their interest may wane

Engineering Contradiction:
Improvegaming featuresVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic mode switching between normal mode and chance mode, allowing the gaming machine to adapt its operation characteristics during gameplay. The controller dynamically changes the reel stopping control strategy based on the current mode, creating varied gameplay experiences that maintain player engagement without requiring permanent additional features

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces periodic chance mode games that occur at specific intervals during normal gameplay. This periodic action creates anticipated variations in game flow, maintaining player interest through rhythm and pattern recognition while keeping the core game structure intact for players who prefer traditional gameplay

Inventive Principle:
Principle #19Periodic action

2Duration of action of moving object

If the gaming machine enters a chance mode with free games, then continuous gameplay is enabled without credit reduction, but the game structure becomes more complex with multiple modes and transition conditions

Engineering Contradiction:
Improvegameplay continuityVSAvoidgame mode structure
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The patent segments the gaming experience into distinct normal mode and chance mode phases, each with clearly defined characteristics and rules. This segmentation allows the complex chance mode functionality to be isolated and managed separately from the core normal mode gameplay, reducing overall system complexity while enabling extended play sequences

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a mode transition mechanism that acts as an intermediary between normal gameplay and extended chance mode gameplay. This intermediary layer manages the complexity of mode switching, credit handling, and reel control transitions, shielding players from the underlying system complexity while providing seamless gameplay continuity

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the reel stopping control is changed dynamically between normal and chance modes, then player engagement is improved through varied game experience, but the control system complexity increases

Engineering Contradiction:
Improvegame experience variationVSAvoidcontrol system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent changes the control parameter of reel stopping behavior based on game mode. In normal mode, reels stop at predetermined positions according to standard probability tables. In chance mode, the controller dynamically adjusts stopping control to enable free games. This parameter-based approach allows flexible control adaptation without requiring fundamentally different control hardware or complex decision-making systems

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9514616B2Gaming machine capable of improving amusingness
Publication Date: 2016.12.06 UNIVERSAL ENTERTAINMENT CORP
  • US9514616B2 patent drawing
  • US9514616B2 patent drawing
  • US9514616B2 patent drawing

AI summary

The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode.