Gaming Machine Multiple Virtual Presentations Trigger Patterns
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Solution Overview
Problem
Gaming machines lack variability and excitement in game presentations, failing to provide sustained player engagement and entertainment value.
Innovation Solution
Implementing a gaming machine and method that offers multiple simultaneous virtual game presentations, where a controller determines winning patterns and activates bonus games to increase award amounts, with the option to modify virtual game presentations based on detected trigger patterns.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple simultaneous virtual game presentations are implemented, then player engagement and entertainment value are enhanced, but device complexity increases
Solution Approach 1:
The gaming machine is divided into multiple independent virtual game presentations (first, second, third presentations) that operate simultaneously but independently. Each presentation has its own data structures and evaluation logic, allowing the system to manage complexity by segmenting the overall game into manageable units that can be processed separately yet displayed together.
Solution Approach 2:
The controller is designed to handle multiple game presentations using a universal evaluation framework. The same controller evaluates winning patterns across all presentations, determines bonus game eligibility, and manages award calculations, making the controller multi-functional rather than requiring separate control units for each presentation.
2Productivity
If bonus game structures are activated based on winning patterns, then award amounts are increased, but game complexity increases
Solution Approach 1:
The system pre-establishes bonus game structures and winning pattern criteria before game play begins. Data structures are configured in advance to define what constitutes a winning pattern and what bonus games are available, allowing the controller to simply evaluate against these pre-defined criteria rather than making complex decisions during game play.
Solution Approach 2:
The system continuously monitors game presentations for winning patterns and provides immediate feedback by activating bonus games when criteria are met. This feedback mechanism automatically increases award amounts based on predetermined rules, creating a clear cause-and-effect relationship that enhances player understanding while managing complexity through automation.
3Adaptability or versatility
If virtual game presentations are modified based on trigger patterns, then player anticipation is increased, but measurement and detection difficulty increases
Solution Approach 1:
The system applies different modification rules to different virtual game presentations based on locally detected trigger patterns. Each presentation can be independently modified based on its own specific triggers, allowing targeted adjustments rather than system-wide changes. This local approach simplifies detection by focusing on specific presentations rather than analyzing the entire system simultaneously.
Data Source
AI summary
A gaming machine and method for providing multiple simultaneous virtual game presentations to a player. An electronic controller is programmed to operate the virtual game presentations in response to player wagers, and determine if virtual game presentations all include a winning pattern. If so, the controller activates a bonus game structure to display the conduct of a bonus game and a bonus game result. A trigger pattern may replicate to selected virtual game presentations.


