Gaming Machine Multiple Virtual Presentations Trigger Patterns

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Solution Overview

Problem

Gaming machines lack variability and excitement in game presentations, failing to provide sustained player engagement and entertainment value.

Innovation Solution

Implementing a gaming machine and method that offers multiple simultaneous virtual game presentations, where a controller determines winning patterns and activates bonus games to increase award amounts, with the option to modify virtual game presentations based on detected trigger patterns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple simultaneous virtual game presentations are implemented, then player engagement and entertainment value are enhanced, but device complexity increases

Engineering Contradiction:
Improvegame presentation varietyVSAvoidcontroller complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine is divided into multiple independent virtual game presentations (first, second, third presentations) that operate simultaneously but independently. Each presentation has its own data structures and evaluation logic, allowing the system to manage complexity by segmenting the overall game into manageable units that can be processed separately yet displayed together.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller is designed to handle multiple game presentations using a universal evaluation framework. The same controller evaluates winning patterns across all presentations, determines bonus game eligibility, and manages award calculations, making the controller multi-functional rather than requiring separate control units for each presentation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If bonus game structures are activated based on winning patterns, then award amounts are increased, but game complexity increases

Engineering Contradiction:
Improveaward potentialVSAvoidgame structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-establishes bonus game structures and winning pattern criteria before game play begins. Data structures are configured in advance to define what constitutes a winning pattern and what bonus games are available, allowing the controller to simply evaluate against these pre-defined criteria rather than making complex decisions during game play.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors game presentations for winning patterns and provides immediate feedback by activating bonus games when criteria are met. This feedback mechanism automatically increases award amounts based on predetermined rules, creating a clear cause-and-effect relationship that enhances player understanding while managing complexity through automation.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If virtual game presentations are modified based on trigger patterns, then player anticipation is increased, but measurement and detection difficulty increases

Engineering Contradiction:
Improvegame dynamic variabilityVSAvoidtrigger pattern detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system applies different modification rules to different virtual game presentations based on locally detected trigger patterns. Each presentation can be independently modified based on its own specific triggers, allowing targeted adjustments rather than system-wide changes. This local approach simplifies detection by focusing on specific presentations rather than analyzing the entire system simultaneously.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11315383B2Gaming machine and method having trigger features for multiple game presentations
Publication Date: 2022.04.26 EVERI GAMES INC
  • US11315383B2 patent drawing
  • US11315383B2 patent drawing
  • US11315383B2 patent drawing

AI summary

A gaming machine and method for providing multiple simultaneous virtual game presentations to a player. An electronic controller is programmed to operate the virtual game presentations in response to player wagers, and determine if virtual game presentations all include a winning pattern. If so, the controller activates a bonus game structure to display the conduct of a bonus game and a bonus game result. A trigger pattern may replicate to selected virtual game presentations.