Centralized Gaming Machine Parameter Control via Network

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Solution Overview

Problem

Managing the operation and content of multiple electronic gaming machines across a network is time-intensive, as existing systems lack efficient methods for adjusting parameters such as sound volume, display contrast, and brightness in a group-selective manner.

Innovation Solution

A global content manager system that allows operators to select and modify operating criteria for multiple gaming machines via a network, packaging changes into a program file and transmitting them to the machines, enabling centralized control of physical parameters like volume, contrast, and language.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If operators manually adjust parameters on each gaming machine individually, then each machine can be customized, but the time and effort required increases significantly when managing hundreds or thousands of machines

Engineering Contradiction:
Improvemachine parameter customizationVSAvoidtime to adjust parameters
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system segments the parameter management task by allowing operators to select specific machines or groups of machines from a network list, rather than requiring physical access to each machine. This enables selective adjustment of parameters across multiple machines simultaneously through network communication, resolving the contradiction between customization and time consumption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A network communication system acts as an intermediary between the operator and the gaming machines. The operator interfaces with a central management system that transmits parameter settings through the network to target machines, eliminating the need for manual adjustment at each machine while maintaining full customization capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If operators physically visit each machine to adjust settings, then precise control over each machine is achieved, but the operation becomes time-intensive and labor-intensive

Engineering Contradiction:
Improveparameter adjustment capabilityVSAvoidmachines adjusted per unit time
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent replaces the mechanical approach of physically visiting each machine with an electronic/network-based system. Operators use a computer interface to select machines from a network list and transmit parameter settings electronically, substituting physical travel and manual adjustment with automated network communication, thereby dramatically increasing productivity while maintaining ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If all machines are configured individually with unique settings, then each machine can be optimized, but the complexity of management increases

Engineering Contradiction:
Improveindividual machine optimizationVSAvoidsystem management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system provides universal management capability that can handle both individual machine optimization and bulk group adjustments through a single interface. Operators can select machines individually or in groups from a network list, apply different parameter sets, and manage diverse machine types uniformly, reducing management complexity while maintaining adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS7473178B2Global content management over network for gaming machine
Publication Date: 2009.01.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US7473178B2 patent drawing
  • US7473178B2 patent drawing
  • US7473178B2 patent drawing

AI summary

A content manager feature includes global controls, e.g., volume and display contrast across the entire floor. The program shows prompts including configuring graphical screens with a system variable laid over the display such as player-preferred name. The content manager, the calendar, and anything else appearing on the touch screen are displayed with key pad, touch screen, or on the game screen with or without touch controls.