Gaming Machine Dynamic Payback Mode Switching

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Solution Overview

Problem

Wagering gaming machines have a static average expected payback percentage, which does not adapt to player engagement or excitement levels, leading to a lack of dynamic entertainment experience.

Innovation Solution

An electronic gaming machine that alternates between a default 'cool' mode and an enhanced 'hot' mode, offering a higher average expected payback percentage for specific periods, with the mode determination made randomly or based on predetermined schedules, and the duration of the hot mode varying to maintain player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming machine uses a static average expected payback percentage, then the gaming machine is simple to operate and maintain, but the player engagement and excitement are reduced due to lack of dynamic entertainment experience

Engineering Contradiction:
Improveplayer engagementVSAvoidmode switching mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine transitions from a static payback percentage to a dynamic system that switches between cool mode and hot mode based on predetermined conditions. The system dynamically adjusts the average expected payback percentage to provide varying levels of entertainment and engagement, resolving the contradiction between adaptability and complexity by implementing controlled dynamic behavior.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming machine implements periodic mode switching between cool and hot states according to predetermined schedules or conditions. This periodic action creates anticipation and excitement among players while maintaining a manageable complexity level through structured timing mechanisms.

Inventive Principle:
Principle #19Periodic action

2Adaptability or versatility

If the gaming machine implements hot mode with higher payback percentage, then player excitement is enhanced, but the overall gaming experience consistency is compromised due to mode variations

Engineering Contradiction:
Improveentertainment variationVSAvoidgaming experience consistency
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The system changes the parameter of average expected payback percentage between different modes (cool and hot) to create entertainment variation. By controlling parameter changes within predetermined parameters and schedules, the system enhances excitement while maintaining overall experience consistency through structured variability.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the gaming machine switches between cool and hot modes, then the entertainment experience is enhanced, but the operational simplicity is reduced due to mode determination and switching mechanisms

Engineering Contradiction:
Improveentertainment dynamicityVSAvoidoperational simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The gaming machine automatically determines when to switch between cool and hot modes based on predetermined conditions or schedules, without requiring player intervention. This self-service approach maintains ease of operation while providing dynamic entertainment, as the system manages mode transitions autonomously based on built-in criteria.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8814661B2Gaming machines having normal and hot modes
Publication Date: 2014.08.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US8814661B2 patent drawing
  • US8814661B2 patent drawing
  • US8814661B2 patent drawing

AI summary

Various embodiments of the present disclosure provide an electronic gaming machine having a default mode in which the electronic gaming machine provides a default average expected payback percentage for each play of a wagering game, and a different second hot mode in which the electronic gaming machine provides an increased average expected payback percentage for each play that wagering game. In The electronic gaming machine is in the default mode for certain periods of play, and is in the hot mode for certain periods of play when, in certain embodiments, a random determination is made that the hot mode will be employed. In various embodiments, players are not informed that the electronic gaming machine is in the hot mode.