Gaming Machine Player Detection Using Dual Sensors

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Solution Overview

Problem

Conventional gaming machines face issues with false player detection and difficulty in determining if a terminal is vacant, leading to operational inefficiencies and potential player safety concerns in dimly lit environments.

Innovation Solution

A gaming machine design featuring a human body detection sensor placed on the lower lateral face, a sound sensor on the top door, and a control unit that manages lighting to indicate vacancy, ensuring accurate player detection and easy identification of available machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a sensor is used to detect player presence, then player detection capability is improved, but false detection occurs leading to reduced reliability

Engineering Contradiction:
Improveplayer detection capabilityVSAvoidfalse detection rate
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The player detection function is divided into multiple independent sensors: a first sensor (e.g., infrared sensor) for initial detection and a second sensor (e.g., touch sensor or weight sensor) for verification. This segmentation allows the system to cross-check signals and reduce false detections while maintaining high detection accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control unit receives feedback from multiple sensors and uses this information to determine player presence. The system continuously monitors signals from both the first sensor and second sensor, adjusting the detection decision based on the consistency and validity of the feedback signals, thereby reducing false positives.

Inventive Principle:
Principle #23Feedback

2Measurement precision

If multiple sensors are added to improve detection accuracy, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvedetection accuracyVSAvoidsensor system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The gaming machine's control unit is designed to handle multiple sensor types (first sensor and second sensor) within a unified detection framework. The same control logic structure processes signals from different sensor modalities, allowing the system to achieve high detection accuracy without proportionally increasing operational complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The sensor system is segmented into distinct functional modules (first sensor module, second sensor module) with clear division of labor. The first sensor performs initial detection while the second sensor provides verification, allowing each module to be optimized independently and simplifying the overall system architecture.

Inventive Principle:
Principle #1Segmentation

3Illumination intensity

If the gaming hall lights are dimmed to create atmosphere, then aesthetic quality is improved, but visibility of vacant terminals deteriorates

Engineering Contradiction:
Improveambient lighting levelVSAvoidvacant terminal visibility
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The notification unit uses light emission (e.g., LED indicators) to communicate terminal status. When a terminal is vacant, the notification unit emits light to make it visible to players. This allows the gaming hall to maintain dim ambient lighting for atmosphere while providing clear visual information about available terminals through targeted light emission.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The notification unit acts as an intermediary between the terminal status and the player's visual perception. It translates the internal state of the terminal (vacant or occupied) into visual signals that are visible in the dimly lit environment, bridging the information gap without requiring bright ambient lighting.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If a single terminal provides multiple games, then adaptability is improved, but operation complexity increases for players

Engineering Contradiction:
Improvegame variety per terminalVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The operating unit is designed to be dynamically reconfigurable. The control unit can adapt the operating unit's configuration based on the specific game being played, presenting only the necessary controls for that game. This dynamic adaptation maintains versatility while simplifying the operational interface for players.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different regions or components of the operating unit are activated or made prominent based on the game type. For example, certain buttons or controls are highlighted or made accessible only when needed for specific games, while other controls remain inactive. This local quality approach maintains all necessary functionality while presenting a simplified interface for each specific operation.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Prevents false player detection and allows players to easily identify vacant terminals, enhancing operational efficiency and safety by ensuring only seated players are detected and machines are recognized as available.

Implementation Method 1

a human body detection sensor that detects a player

Methodology Applied
Scientific EffectInfrared radiation detection: Infrared Radiation

Implementation Method 2

a sound sensor on the top door

Methodology Applied
Scientific EffectSound wave detection: Sound

Data Source

PatentUS8257181B2Gaming machine that senses player playing game thereon
Publication Date: 2012.09.04 INTERBLOCK DOO
  • US8257181B2 patent drawing
  • US8257181B2 patent drawing
  • US8257181B2 patent drawing

AI summary

A gaming machine includes at least a human body detection sensor. The human body detection sensor is disposed on a lower face of a housing portion, so as to face downward and face a cabinet main body. In addition, the gaming machine is provided with a sound sensor on an upper face thereof, and starts executing a game in a case where the human body detection sensor responds and then the sound sensor detects a player's voice.