Gaming Machine Player-Scalable Video Display Elements

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Solution Overview

Problem

Traditional gaming machines with large video displays face issues as players with varying distances, peripheral vision, and eyesight struggle to perceive all card values simultaneously due to the wide field of view required, leading to fatigue and slowed gameplay.

Innovation Solution

The gaming machine allows players to adjust the size of primary game information, such as playing cards, relative to secondary information via a touch-screen slider, enabling customization of card size to suit individual player preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of moving object

If normal full size cards are displayed on a large video display, then the field of view for cards becomes too wide, but players can still perceive all cards simultaneously

Engineering Contradiction:
Improvedisplay area of cardsVSAvoidplayer's ability to perceive all cards
Core Design Contradiction:
Area of moving objectVSEase of operation

Solution Approach 1:

The patent implements dynamic scaling of card images based on detected player distance. The system continuously monitors player position and adjusts card size in real-time, transitioning from static display to adaptive display that responds to player movements and preferences

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the display parameter (card size) based on player preferences and viewing conditions. Players can select from multiple card size options, and the system adjusts the display parameters to optimize both visibility and peripheral vision requirements

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If card size is reduced to fit within player's field of view, then players can perceive all cards simultaneously, but some players may find the information too small to read

Engineering Contradiction:
Improveplayer's ability to perceive all cardsVSAvoidreadability of card information
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system provides multiple card size parameters that players can select based on their visual acuity and preference. This allows the same display to accommodate both players who need larger text and those who prefer smaller, more compact layouts

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The display dynamically adjusts between different card size configurations based on player input and detected viewing conditions, allowing seamless transition between readability-optimized and compactness-optimized display modes

Inventive Principle:
Principle #15Dynamics

3Loss of information

If players must visually scan cards from one side to the other, then all card information remains visible, but gameplay speed decreases and player fatigue increases

Engineering Contradiction:
Improvecompleteness of card informationVSAvoidgameplay speed
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The system dynamically optimizes card layout and size to fit within the player's peripheral vision field, eliminating the need for scanning. Cards are positioned and scaled to be simultaneously visible, reducing reaction time and player fatigue

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8968089B2Gaming machine with player scalable video-displayed game elements
Publication Date: 2015.03.03 AGS LLC
  • US8968089B2 patent drawing
  • US8968089B2 patent drawing
  • US8968089B2 patent drawing

AI summary

In accordance with the invention a player may change the size of or “scale” first game information which is displayed by one or more video displays of a wagering gaming machine relative to other displayed game information. In a preferred embodiment, the size of primary game information such as the images of playing cards or the like may be changed relative to secondary game information such as pay table, credit, and other information. The player may change the scale of displayed game information via player input, such as to a touch screen which overlays a displayed graphical slider. The size of the game information may change proportional to the distance of player input to the touch screen.