Gaming Machine Anticipation Event Probability Control

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Solution Overview

Problem

Gaming machines fail to sustain player interest and excitement due to the frequent display of potential winning notifications, which can lead to frustration when they do not result in actual wins, reducing anticipation and increasing player frustration.

Innovation Solution

Implement a method where a gaming machine initiates a gaming session, generates a primary game outcome, and determines if an anticipation event triggering condition has occurred based on an associated probability, displaying an anticipation event if it occurs, and modifying the probability for subsequent games based on the number of such events, thereby enhancing player engagement and enjoyment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If potential winning notifications are displayed frequently to induce player anticipation, then player engagement increases, but player frustration increases when notifications do not result in actual wins

Engineering Contradiction:
Improveplayer engagementVSAvoidplayer frustration
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent applies dynamics by making the notification system adaptive rather than static. The controller dynamically adjusts notification behavior based on actual game outcomes, transitioning from frequent notifications to a more selective approach when losses occur, thereby maintaining engagement while reducing frustration through responsive modification of notification frequency and timing

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback mechanisms where the system monitors player responses and game outcomes to adjust notification behavior. When players experience losses after notifications, the system receives feedback and modifies future notification patterns, creating a closed-loop control system that balances engagement induction with frustration prevention

Inventive Principle:
Principle #23Feedback

2Measurement precision

If triggering symbols are used to indicate potential winning combinations, then notification specificity improves, but player association with non-winning outcomes increases leading to frustration

Engineering Contradiction:
Improvenotification specificityVSAvoidplayer frustration
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent applies parameter changes by modifying the characteristics of triggering symbols based on game context. The system changes parameters such as symbol appearance, animation intensity, or notification type depending on whether the triggering condition leads to a win or loss, thereby maintaining specificity while managing player expectations and reducing frustration through contextual adaptation

Inventive Principle:
Principle #35Parameter changes

3Productivity

If anticipation events are displayed to enhance player excitement, then player engagement increases, but the frequency of such events must be controlled to maintain profitability

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming establishment profitability
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent applies partial action by implementing anticipation events selectively rather than continuously. The controller triggers anticipation events only under specific conditions determined by game state, outcome patterns, and profitability constraints, providing sufficient excitement to maintain engagement while limiting frequency to preserve establishment profitability

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9396614B2Gaming machine and method of allowing players to play gaming machines
Publication Date: 2016.07.19 KONAMI GAMING INC
  • US9396614B2 patent drawing
  • US9396614B2 patent drawing
  • US9396614B2 patent drawing

AI summary

A gaming machine and method are provided which allow a player to play a gaming machine. The gaming machine and method allow a player to make a wager on a first primary game and randomly generate an outcome of the first primary game. The gaming machine determines if an anticipation event triggering condition has occurred based at least in part on an anticipation event probability associated with the first primary game, displays an anticipation event on the display device if the anticipation event triggering condition has occurred, and displays the first primary game outcome on the display device. A number of anticipation events that have occurred during the first gaming session is calculated, and the anticipation event probability is modifying based at least in part on the number of anticipation events that have occurred. The player is awarded an award if the first primary game outcome is a winning outcome.