Gaming Machine Random Feature Game Selection Logic

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Solution Overview

Problem

Current gaming machines lack innovative features to sustain player interest, as they rely on predetermined events to trigger feature games, which can become repetitive and fail to provide enough excitement.

Innovation Solution

Implementing a gaming machine with a processor that randomly selects feature games upon a triggering event, allowing for varied and unpredictable gameplay experiences based on player interactions, wager amounts, and other variables.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If feature games are triggered by predetermined events with fixed statistical cycles, then the gaming machine operates with simple control logic, but player interest and engagement are reduced due to repetitiveness

Engineering Contradiction:
Improveplayer engagementVSAvoidcontrol logic
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic selection of feature games based on real-time variables including player wager history, bet size, and game outcomes. The control system transitions from static predetermined triggers to dynamic conditional selection, where the probability of triggering specific feature games varies based on current gaming state, thereby maintaining player interest while managing complexity through programmed adaptability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes operational parameters by adjusting feature game selection probabilities based on wager amounts, player performance metrics, and session history. Different wager levels trigger different feature game probabilities, and the system modifies its behavior parameters continuously to prevent predictable patterns, resolving the contradiction between engagement and control simplicity

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the same feature games are repeated based on statistical cycles, then the gaming machine requires minimal processing resources, but player satisfaction decreases due to lack of variety

Engineering Contradiction:
Improvegame varietyVSAvoidprocessing resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent segments the feature game selection process into multiple independent evaluation criteria including wager amount thresholds, player historical data, and random probability factors. Each criterion operates as a separate processing module that contributes to the final selection, enabling game variety through combinatorial logic while distributing processing tasks to manage computational resource usage efficiently

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary evaluation of multiple feature games against predetermined criteria before final selection. By pre-establishing selection rules and probability weights for different feature games, the system reduces real-time processing complexity while maintaining high game variety, as the complex logic is prepared in advance and executed through simple conditional checks during actual play

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If feature games follow fixed trigger patterns, then the gaming machine is easier to program and maintain, but player excitement and engagement are diminished

Engineering Contradiction:
Improveprogramming simplicityVSAvoidplayer excitement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent incorporates feedback mechanisms where the system monitors player interactions, wager patterns, and game outcomes to dynamically adjust feature game selection probabilities. This feedback loop maintains programming simplicity by using conditional logic that responds to observed player behavior, while simultaneously enhancing player excitement through adaptive, unpredictable feature game selection based on real-time gaming state

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8771053B2Gaming machine and method with a randomly-selected feature game
Publication Date: 2014.07.08 LNW GAMING INC
  • US8771053B2 patent drawing
  • US8771053B2 patent drawing
  • US8771053B2 patent drawing

AI summary

Wagering games, gaming machines, networked gaming systems and associated methods are disclosed that include a randomly selected feature game. One disclosed aspect provides for a wagering game including a primary game and a plurality of feature games. One or more of the plurality of feature games is selected for play upon a triggering event associated with the primary game. In another disclosed aspect, the wagering game may also include at least two types of progressives including wide-area progressives, casino-wide progressives, bank progressives and stand-alone progressives. Another disclosed aspect provides a pay table, wherein the pay table changes dynamically according to the size of a wager.