Gaming Machine Random Feature Game Selection Logic
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Solution Overview
Problem
Current gaming machines lack innovative features to sustain player interest, as they rely on predetermined events to trigger feature games, which can become repetitive and fail to provide enough excitement.
Innovation Solution
Implementing a gaming machine with a processor that randomly selects feature games upon a triggering event, allowing for varied and unpredictable gameplay experiences based on player interactions, wager amounts, and other variables.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If feature games are triggered by predetermined events with fixed statistical cycles, then the gaming machine operates with simple control logic, but player interest and engagement are reduced due to repetitiveness
Solution Approach 1:
The patent implements dynamic selection of feature games based on real-time variables including player wager history, bet size, and game outcomes. The control system transitions from static predetermined triggers to dynamic conditional selection, where the probability of triggering specific feature games varies based on current gaming state, thereby maintaining player interest while managing complexity through programmed adaptability
Solution Approach 2:
The system changes operational parameters by adjusting feature game selection probabilities based on wager amounts, player performance metrics, and session history. Different wager levels trigger different feature game probabilities, and the system modifies its behavior parameters continuously to prevent predictable patterns, resolving the contradiction between engagement and control simplicity
2Adaptability or versatility
If the same feature games are repeated based on statistical cycles, then the gaming machine requires minimal processing resources, but player satisfaction decreases due to lack of variety
Solution Approach 1:
The patent segments the feature game selection process into multiple independent evaluation criteria including wager amount thresholds, player historical data, and random probability factors. Each criterion operates as a separate processing module that contributes to the final selection, enabling game variety through combinatorial logic while distributing processing tasks to manage computational resource usage efficiently
Solution Approach 2:
The system performs preliminary evaluation of multiple feature games against predetermined criteria before final selection. By pre-establishing selection rules and probability weights for different feature games, the system reduces real-time processing complexity while maintaining high game variety, as the complex logic is prepared in advance and executed through simple conditional checks during actual play
3Ease of operation
If feature games follow fixed trigger patterns, then the gaming machine is easier to program and maintain, but player excitement and engagement are diminished
Solution Approach 1:
The patent incorporates feedback mechanisms where the system monitors player interactions, wager patterns, and game outcomes to dynamically adjust feature game selection probabilities. This feedback loop maintains programming simplicity by using conditional logic that responds to observed player behavior, while simultaneously enhancing player excitement through adaptive, unpredictable feature game selection based on real-time gaming state
Data Source
AI summary
Wagering games, gaming machines, networked gaming systems and associated methods are disclosed that include a randomly selected feature game. One disclosed aspect provides for a wagering game including a primary game and a plurality of feature games. One or more of the plurality of feature games is selected for play upon a triggering event associated with the primary game. In another disclosed aspect, the wagering game may also include at least two types of progressives including wide-area progressives, casino-wide progressives, bank progressives and stand-alone progressives. Another disclosed aspect provides a pay table, wherein the pay table changes dynamically according to the size of a wager.


