Dual Memory Gaming Machine for Bonus Game Recall Storage

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Solution Overview

Problem

Existing gaming machines face memory constraints in storing the large number of bonus rounds and intermediate steps required by advanced games, particularly those with multiple free games and Hold and Spin features, exceeding the capacity of current non-volatile storage solutions.

Innovation Solution

Implementing a non-volatile flash memory device, such as a CFast card, to store game recall data, ensuring sufficient memory capacity and managing power recovery, with unique identifiers to prevent misuse and maintain regulatory compliance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If non-volatile random access memory devices are used to store game recall data, then the gaming machine can store basic game information, but the memory capacity is insufficient for advanced games with multiple bonus rounds and free games

Engineering Contradiction:
Improvememory capacityVSAvoidgame complexity support
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent divides the storage system into two segments: a non-volatile random access memory device for storing primary game recall data, and a secondary storage device (such as a hard disk drive or solid state drive) for storing bonus game recall data. This segmentation allows each storage device to be optimized for its specific function, with the primary memory providing fast access for basic games and the secondary storage providing expanded capacity for complex bonus rounds and free games, thereby resolving the contradiction between memory capacity and game complexity support.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If memory capacity is increased to store more bonus rounds and free games, then advanced game scenarios can be supported, but the cost of the gaming machine increases

Engineering Contradiction:
Improvememory capacityVSAvoidmanufacturing cost
Core Design Contradiction:
Quantity of substanceVSEase of manufacture

Solution Approach 1:

The patent employs segmentation by using a smaller, more expensive non-volatile random access memory device for essential primary game data, and a larger, more cost-effective secondary storage device for bonus game data. This approach optimizes the cost structure by allocating expensive memory resources only where performance and speed are critical, while using cheaper storage for bulk data, thereby increasing memory capacity without proportionally increasing manufacturing costs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by assigning different storage characteristics to different types of game data. Primary game recall data requiring fast access and reliability is stored in high-performance non-volatile RAM, while bonus game recall data that can tolerate slightly slower access times is stored in secondary storage. This differentiated approach allows the system to achieve high overall capacity while controlling costs by matching storage quality to data requirements.

Inventive Principle:
Principle #3Local quality

3Device complexity

If a single storage device is used, then the system structure is simple, but the system cannot meet regulatory requirements for power recovery and data integrity

Engineering Contradiction:
Improvesystem structureVSAvoidpower recovery capability
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent uses segmentation to create a dual-storage architecture where the non-volatile random access memory device stores critical primary game recall data that must be preserved during power recovery, while the secondary storage device stores bonus game recall data. This segmentation enables the system to meet regulatory power recovery requirements by ensuring essential data is stored in a device designed for data integrity, while maintaining a relatively simple overall system structure through clear functional division.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies beforehand cushioning by implementing a redundant storage architecture that anticipates power failure scenarios. The non-volatile random access memory device is specifically selected for its ability to maintain data integrity during power interruptions, providing a cushion of reliability that ensures regulatory compliance for power recovery. This preparatory measure protects the system against potential data loss without requiring complex real-time monitoring or correction mechanisms.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Data Source

PatentUS20250378742A1Gaming machine and method of operating a gaming machine including primary and secondary memory storage devices
Publication Date: 2025.12.11 KONAMI GAMING INC
  • US20250378742A1 patent drawing
  • US20250378742A1 patent drawing
  • US20250378742A1 patent drawing

AI summary

A gaming machine is described herein. The gaming machine includes a control unit including a control board, a primary memory device coupled to the control board, a secondary memory device coupled to the control board, and a processor. The processor is programmed to execute an algorithm including the steps of initiating an instance of a primary game by spinning and stopping reels to display an outcome of the primary game. The processor then detects a trigger condition appearing in the outcome of the primary game and responsively displays an instance of a bonus game, generates primary game recall data including instructions for displaying the outcome of the primary game and stores the primary game recall data in the primary memory device, and generates bonus game recall data including instructions for displaying the instance of the bonus game and stores the bonus game recall data in the secondary memory device.