Gaming Machine Synchronizes Reel Spin with Music and Light Effects
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Solution Overview
Problem
Gaming machines struggle to continuously attract players' attention through conventional visual effects, limiting their ability to increase player engagement and operator profits.
Innovation Solution
A gaming machine with a controller that synchronizes music output with spinning reels and predefined triggering conditions, including light control, to create dynamic visual and auditory effects, enhancing player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If general visual effects are provided by gaming machines, then players can be attracted initially, but the ability to continuously attract players' attention is limited
Solution Approach 1:
The patent implements dynamic visual effects by synchronizing reel spinning animations with music playback and light effects. The system dynamically adjusts visual parameters such as reel spin speed, light intensity, and music volume based on game state and triggering conditions, transforming static visual effects into dynamic, adaptive experiences that continuously engage players
Solution Approach 2:
The system employs periodic action through rhythmic music playback synchronized with reel spinning cycles and light effects. By establishing regular patterns of visual and auditory stimulation that align with game mechanics, the system creates engaging periodic experiences that maintain player attention without requiring constant system redesign
2Ease of operation
If music and light effects are synchronized with reel spinning, then player engagement is enhanced, but system complexity increases
Solution Approach 1:
The controller serves multiple functions simultaneously: it manages reel spinning, synchronizes music playback, controls light effects, and processes triggering conditions. By consolidating these diverse functions into a single multi-functional controller, the system enhances player engagement through coordinated visual and auditory effects while avoiding the need for separate complex control systems for each function
Solution Approach 2:
The patent introduces a data sheet as an intermediary component that stores pre-defined synchronization parameters, triggering conditions, and effect sequences. This data sheet acts as a mediator between the controller and the various output devices (reels, speakers, lights), providing a structured interface that simplifies the coordination complexity while enabling sophisticated synchronized effects
Data Source
AI summary
In a gaming machine, a speaker outputs music at a predetermined time when it is determined that a result of a game satisfies a predetermined condition. A memory stores a program corresponding to a data sheet including a plurality of rows and a plurality of columns. The plurality of columns include a reel field being predefined to be associated with the reels and including a command for controlling the reels and a trigger field including a triggering condition for executing a command of a corresponding row in synchronization with the music. A controller determines the result of the game. Each time any one of a plurality of triggering conditions for a plurality of rows is satisfied, the controller controls the reels according to a command of a row having the satisfied triggering condition.


