Electronic Gaming Machine Live Streaming for Remote Wagering
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Solution Overview
Problem
Gaming machines lack interactive and engaging features that allow players to connect with remote viewers and enable enhanced wagering experiences beyond traditional gameplay.
Innovation Solution
An electronic gaming machine (EGM) streams live gaming events, enabling players to interact with remote viewers through live streaming platforms, allowing viewers to place wagers and send gifts, while players can modify their presentation and settings for the stream.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming machines provide traditional gameplay only, then the gameplay mechanism is simple and reliable, but player engagement and interaction capabilities are limited
Solution Approach 1:
The gaming machine is enhanced with multiple functions beyond traditional gameplay, including live streaming capability, chat communication, and remote wagering acceptance. The system can operate in multiple modes: traditional standalone gameplay, live streaming with local audience, and remote online wagering, making it adaptable to different gaming scenarios and player preferences
Solution Approach 2:
A communication interface and network system are introduced as intermediaries between the gaming machine and remote players. This intermediary layer enables interaction between players and the gaming system without requiring direct physical presence, allowing the machine to serve both local and remote users simultaneously
2Adaptability or versatility
If gaming machines add interactive features for remote viewers, then player engagement is enhanced, but the device complexity increases
Solution Approach 1:
The gaming system is divided into separate functional modules: the core gaming mechanism, the live streaming module, the chat communication module, and the remote wagering module. Each module operates independently but can be integrated when needed, allowing the system to add engagement features without compromising the stability of the core gaming function
Solution Approach 2:
The system dynamically adjusts its functionality based on player needs and conditions. The gaming machine can switch between traditional mode and live streaming mode, accept or reject remote wagers based on configuration, and modulate the level of interaction based on game state, providing adaptable engagement without permanent complexity
3Productivity
If gaming machines enable remote wagering, then revenue streams are expanded, but system reliability and security requirements increase
Solution Approach 1:
A secure communication interface and authentication system are introduced as intermediaries between remote players and the gaming machine. This intermediary layer handles verification of player identities, validation of wagers, and secure transmission of betting information, ensuring reliable and secure remote wagering operations
Solution Approach 2:
The system implements real-time feedback mechanisms for remote wagers, including confirmation of wager acceptance, game outcome notification, and payout verification. This feedback loop ensures transparency and reliability in remote wagering transactions, building player trust and system credibility
Data Source
AI summary
Systems and methods that utilize an electronic gaming machine to stream one or more events occurring in association with the electronic gaming machine to zero, one or more interested parties whom are remote from the electronic gaming machine.


