Gaming Machine Sound Image Positioning via Multi-Speaker Control
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Solution Overview
Problem
Conventional gaming machines provide monotonous effects to players due to fixed screen displays, lacking variety in sound and visual experiences.
Innovation Solution
A gaming machine with multiple speakers positioned at different heights and a control system that dynamically changes sound images in response to visual effects, such as light movements, to create a more engaging and diverse experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a fixed display portion is provided for displaying game contents, then the display structure is simple, but the effect given to players becomes monotonous
Solution Approach 1:
The patent applies dynamics by making the sound image position changeable rather than fixed. The control means dynamically adjusts the sound image position based on game states, light movement directions, and effect types, transforming the audio output from static to adaptive, thereby resolving the contradiction between effect variety and structural simplicity
Solution Approach 2:
The patent introduces spatial dimensionality to the sound output by positioning speakers at different heights and changing the sound image position in vertical and horizontal directions. This adds a spatial dimension to the audio experience, enabling diverse effects without requiring multiple display portions, thus resolving the contradiction between effect variety and structural complexity
2Adaptability or versatility
If speakers are positioned at different heights, then sound image position can be changed, but the device structure becomes more complex
Solution Approach 1:
The patent segments the audio output function by using multiple speakers positioned at different heights (first speaker at upper position, second speaker at lower position). This segmentation enables independent control of sound images from different spatial positions, achieving versatile sound image positioning while maintaining a manageable speaker configuration
Solution Approach 2:
The patent makes the speaker system multi-functional by enabling the same speaker configuration to produce various sound image positions (upper, lower, left, right, center) through electronic control. The control means adjusts output ratios and phases to create different spatial effects, allowing a fixed physical speaker arrangement to achieve versatile sound positioning without adding more speakers
3Adaptability or versatility
If sound image position is changed dynamically, then the gaming effect is enhanced, but the control system becomes more complex
Solution Approach 1:
The patent implements feedback control by having the control means respond to game states, light movement directions, and effect types to adjust sound image positions. The system continuously monitors game progress and visual effect movements, then adaptively changes audio output accordingly, creating a synchronized multi-sensory experience while using a unified control architecture that manages complexity
Data Source
AI summary
The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers 112A to 112D which are provided at their appropriate positions which are different from each other in height; and a control means for positionally changing a sound image of a sound that is outputted from a respective one of the speakers 112A to 112D, whereby a plurality of speakers 112A to 112D are provided at a top and a bottom of the gaming machine. A variety of effects exerted by means of sound can be provided in such a manner as if a position of a sound source were changed by positionally changing the sound image of the sound that is outputted from a respective one of these speakers 112A to 112D.


