Gaming Machine Game State Resumption and Player Tracking

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Solution Overview

Problem

Current gaming systems lack features that enhance player engagement and retention, as they primarily rely on random symbol displays and basic game outcomes, failing to provide a dynamic and rewarding experience that encourages repeat play.

Innovation Solution

A gaming machine and method that implement a game with stored game state information, allowing players to resume play from their previous state, featuring a base game and optional feature games with multiple levels, and providing awards based on progress, skill, and comparison with other players, using a player tracking system for identification and affinity-building.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional random symbol display games are used, then the gaming system is simple to implement, but player engagement and retention are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by storing game state information during play sessions and preparing to resume games automatically. The gaming machine retrieves stored game state information and recommences play without requiring players to restart, thereby enhancing engagement while maintaining manageable system complexity through targeted data handling.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If game state information is stored and retrieved, then players can continue games and engagement increases, but data storage and retrieval operations are required

Engineering Contradiction:
Improvegame resumption capabilityVSAvoidtime for data storage and retrieval
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs self-service by automatically storing game state information during play and retrieving it when needed without requiring manual intervention. The gaming machine autonomously manages data storage and retrieval operations, minimizing time loss while enabling seamless game resumption for players.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If player tracking and identification systems are implemented, then player affinity and repeat visits increase, but system complexity and data handling requirements increase

Engineering Contradiction:
Improveplayer recognition capabilityVSAvoidplayer tracking system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements feedback by recognizing players through identification devices, retrieving their stored game state information, and providing personalized game resumption. This feedback loop enhances player affinity and encourages repeat visits while managing complexity through targeted data handling and automated retrieval processes.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9881445B2Gaming machine and a method of gaming
Publication Date: 2018.01.30 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9881445B2 patent drawing
  • US9881445B2 patent drawing
  • US9881445B2 patent drawing

AI summary

A gaming machine arranged to implement a base game and associated method are described. The gaming machine includes a game implementer arranged to implement a game and to generate game state information indicative of the current state of the game as the game is played by a player; and a data storage device arranged to store the game state information as the game is played by the player; the game implementer being arranged to retrieve game state information and to recommence play of the game by the player when the game state information is retrieved.