Gaming Machine Sequential Symbol Copying Across Display Areas

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Solution Overview

Problem

Modern gaming machines face challenges in providing an engaging and attractive experience for players while improving functionality, as existing technologies often result in repetitive gameplay and lack of dynamic features that can trigger additional game modes or bonus rounds effectively.

Innovation Solution

A gaming machine with a control unit that manages a primary game and feature games across multiple display areas, where a predetermined symbol's appearance in one area is copied to subsequent areas, creating a sequential and cumulative feature outcome, enhancing player engagement through dynamic symbol display and potential payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a simple primary game with single display area is used, then device complexity is reduced, but player engagement and entertainment value deteriorate

Engineering Contradiction:
Improvegame structureVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The game is segmented into distinct display areas (first, second, and third feature symbol display areas) that are activated sequentially. Each display area can be independently configured and evaluated, allowing the system to provide complex gameplay experiences while maintaining manageable structural organization through spatial segmentation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a temporal and spatial dimension to the game by sequentially activating multiple display areas. Instead of a single static display, the system progresses through multiple display areas in sequence, creating a multi-dimensional gaming experience that enhances player engagement without requiring all areas to be active simultaneously, thus managing complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple feature display areas are introduced to enhance player engagement, then player engagement improves, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control unit is pre-configured with the capability to manage multiple display areas and the symbol copying mechanism. The first symbol display area is established beforehand, and when a predetermined symbol appears, the system automatically triggers the copying action to subsequent display areas. This preliminary setup allows the complex multi-area feature to operate smoothly without requiring complex real-time decision-making during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent employs a symbol copying mechanism where a predetermined symbol from the first feature symbol display area is copied to subsequent display areas. This copying function simplifies the management of multiple display areas by automatically replicating key symbols across areas, reducing the complexity of manually configuring each area while maintaining high player engagement through cumulative feature outcomes.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If sequential symbol copying across display areas is implemented, then feature game functionality is enhanced, but control complexity increases

Engineering Contradiction:
Improvefeature game functionalityVSAvoidcontrol mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control unit continuously monitors the symbol outcomes in each display area and provides feedback to determine whether a predetermined symbol has appeared. This feedback mechanism triggers the symbol copying action automatically. The system evaluates the first feature outcome, detects the predetermined symbol, and consequently initiates the copying process to subsequent areas, creating a self-regulating control system that enhances functionality while managing control complexity through automated feedback loops.

Inventive Principle:
Principle #23Feedback

4Adaptability or versatility

If cumulative feature outcomes across multiple areas are created, then winning opportunities increase, but detection and measurement complexity increases

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidfeature outcome evaluation
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The evaluation process is segmented into distinct stages corresponding to each display area. The control unit evaluates the first feature outcome separately, then the second, then the third. Each evaluation is independent but builds upon the previous results through the cumulative effect of copied symbols. This segmentation simplifies the detection process by breaking down the complex multi-area evaluation into manageable discrete steps.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The predetermined symbols are copied to subsequent display areas before the final evaluation occurs. This preliminary placement of symbols ensures that when the evaluation takes place, all relevant symbols are already in position, simplifying the detection and measurement process. The system does not need to track complex dynamic changes during evaluation, as the cumulative feature outcome is already established through the copying action.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11328557B2Gaming machine, control method for machine, and program for gaming machine with animated character symbol across reels
Publication Date: 2022.05.10 KONAMI GAMING INC
  • US11328557B2 patent drawing
  • US11328557B2 patent drawing
  • US11328557B2 patent drawing

AI summary

A gaming machine that provides an operation unit, a display unit and a control unit. The operation unit is configured to receive an operation of the player. The display unit is operably coupled to the operation unit and is configured to display a first feature symbol display area, a second feature symbol display area and a third feature display area. Each display area includes a plurality of cells arranged in a grid. The control unit is operably coupled to the operation unit and the display unit and is configured to provide a primary game and a feature game. The three display areas are used in the feature game in turn. Any appearance of a predetermined symbol in one of the display areas is copied in to the next display area(s) in sequence.