Gaming Machine Award Modifiers Based on Symbol Quantity

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Solution Overview

Problem

Traditional gaming machines award bonus awards or modifiers only in specific winning outcomes or situations, requiring players to learn which combinations trigger these awards, leading to a lack of transparency and player engagement.

Innovation Solution

A gaming system that displays a randomly selected outcome and provides award modifiers dependent on the quantity of symbols in a winning combination, allowing for multiple award modifiers based on different winning outcomes, enhancing player engagement and transparency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming machines award bonus awards only in specific winning outcomes, then the complexity of award rules is reduced, but player engagement and entertainment value decrease

Engineering Contradiction:
Improveaward opportunitiesVSAvoidaward rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The award system is segmented into multiple award modifiers (first award modifier, second award modifier, etc.) that can be independently applied to different symbol combinations. Each segment of symbols can trigger its own award modifier, allowing the system to provide multiple award opportunities without requiring a single complex rule set.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The award modifier mechanism serves multiple functions: it can be applied to different symbol combinations, different winning outcomes, and can be stacked with multiple modifiers. This universal approach allows the same basic mechanism to handle various award scenarios, increasing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If traditional gaming machines use fixed award structures, then the ease of operation is improved, but entertainment value and player engagement decrease

Engineering Contradiction:
Improveaward varietyVSAvoidgame transparency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The award structure transitions from fixed to dynamic through the introduction of multiple award modifiers that are applied based on the specific symbol combinations achieved. The system dynamically selects and applies appropriate award modifiers (first, second, or subsequent modifiers) depending on the game outcome, creating variety while maintaining clear operational rules.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback to players by displaying the specific award modifier applied and the basis for its application (specific symbol combinations). This feedback mechanism enhances transparency by showing players exactly how their outcomes translate into awards, while the variety of possible modifiers maintains engagement.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If gaming machines provide only certain triggering events for bonus awards, then the reliability of the system is improved, but the entertainment value and excitement decrease

Engineering Contradiction:
Improvetriggering eventsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system preliminarily establishes multiple award modifiers and their corresponding triggering conditions before the game is played. Players can understand in advance that different symbol combinations will trigger different award modifiers, creating excitement and variety without requiring complex real-time decision-making or system changes.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9501892B2Gaming machine having award modifier dependent on game outcome and method therefor
Publication Date: 2016.11.22 LNW GAMING INC
  • US9501892B2 patent drawing
  • US9501892B2 patent drawing
  • US9501892B2 patent drawing

AI summary

A gaming system for conducting a wagering game includes a wager input device and a display for displaying a randomly selected outcome. The randomly selected outcome is selected from a plurality of outcomes including at least one winning outcome. The gaming system further includes a controller operative to (i) display the at least one winning outcome, and (ii) provide an award modifier to the player, wherein the award modifier is dependent on a quantity of symbols which comprises the at least one winning outcome.