Gaming Machine Dynamic Symbol Replication for Player Engagement
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Solution Overview
Problem
Gaming machines lack interactive and randomized gameplay experiences, leading to reduced player engagement and shorter game sessions.
Innovation Solution
A gaming machine with a display and controller that initiates a game, determines and displays symbols in a grid, evaluates symbols to find the highest ranked one, and replaces symbols in one column with the highest ranked symbol, inserting it into other columns, creating a step-based and multiple-pattern game sequence with alternating symbol increases and decreases based on predetermined intervals.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a unified symbol pattern is used throughout gameplay, then the game rules are simple and easy to understand, but player engagement decreases and game sessions become shorter
Solution Approach 1:
The patent implements dynamic symbol patterns that change during gameplay based on triggered events. Symbol columns are dynamically added, removed, or modified during game play, transforming the static unified pattern into a dynamic multi-pattern system that maintains player engagement while preserving rule simplicity
Solution Approach 2:
The game is segmented into distinct phases with different symbol patterns. Instead of using one unified pattern throughout, the game divides gameplay into segments where different symbol column configurations apply, allowing for varied engagement while maintaining clear phase-based rules
2Adaptability or versatility
If symbol patterns change frequently based on triggers, then player interaction and engagement increase, but game complexity increases
Solution Approach 1:
The patent establishes predetermined trigger conditions and predefined symbol pattern changes before gameplay begins. When triggers occur during play, the pre-programmed pattern changes are automatically implemented, allowing for adaptive gameplay without requiring complex real-time decision-making or complicated rules
3Duration of action of moving object
If additional symbols are added to alter patterns over time, then game duration increases and player engagement improves, but the game structure becomes more complex
Solution Approach 1:
The patent implements a hierarchical symbol column structure where symbol columns can be nested or layered. Additional symbol columns are added in a structured manner that builds upon the base game structure, allowing for extended gameplay duration while maintaining a manageable and organized game structure through systematic layering
Data Source
AI summary
The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid, the grid defining a plurality of columns. The controller is configured to: initiate a game; determine at least one symbol associated with each of the plurality of symbol positions along at least one of the columns and display the symbols in the at least one column; evaluate the symbols displayed within the at least one column to determine a highest ranked symbol; replace all remaining symbols displayed within the at least one column with the highest ranked symbol; and insert the highest ranked symbol into the symbol positions of at least one other column within the grid.


