Gaming Machine Dynamic Symbol Replication for Player Engagement

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Solution Overview

Problem

Gaming machines lack interactive and randomized gameplay experiences, leading to reduced player engagement and shorter game sessions.

Innovation Solution

A gaming machine with a display and controller that initiates a game, determines and displays symbols in a grid, evaluates symbols to find the highest ranked one, and replaces symbols in one column with the highest ranked symbol, inserting it into other columns, creating a step-based and multiple-pattern game sequence with alternating symbol increases and decreases based on predetermined intervals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a unified symbol pattern is used throughout gameplay, then the game rules are simple and easy to understand, but player engagement decreases and game sessions become shorter

Engineering Contradiction:
Improvesimplicity of game rulesVSAvoidgame session duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The patent implements dynamic symbol patterns that change during gameplay based on triggered events. Symbol columns are dynamically added, removed, or modified during game play, transforming the static unified pattern into a dynamic multi-pattern system that maintains player engagement while preserving rule simplicity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game is segmented into distinct phases with different symbol patterns. Instead of using one unified pattern throughout, the game divides gameplay into segments where different symbol column configurations apply, allowing for varied engagement while maintaining clear phase-based rules

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If symbol patterns change frequently based on triggers, then player interaction and engagement increase, but game complexity increases

Engineering Contradiction:
Improveplayer interaction levelVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent establishes predetermined trigger conditions and predefined symbol pattern changes before gameplay begins. When triggers occur during play, the pre-programmed pattern changes are automatically implemented, allowing for adaptive gameplay without requiring complex real-time decision-making or complicated rules

Inventive Principle:
Principle #10Preliminary action

3Duration of action of moving object

If additional symbols are added to alter patterns over time, then game duration increases and player engagement improves, but the game structure becomes more complex

Engineering Contradiction:
Improvegame session durationVSAvoidsymbol pattern structure
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The patent implements a hierarchical symbol column structure where symbol columns can be nested or layered. Additional symbol columns are added in a structured manner that builds upon the base game structure, allowing for extended gameplay duration while maintaining a manageable and organized game structure through systematic layering

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS9542796B2System and method of allowing a player to play gaming machines having expanding symbol and column replication
Publication Date: 2017.01.10 KONAMI GAMING INC
  • US9542796B2 patent drawing
  • US9542796B2 patent drawing
  • US9542796B2 patent drawing

AI summary

The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid, the grid defining a plurality of columns. The controller is configured to: initiate a game; determine at least one symbol associated with each of the plurality of symbol positions along at least one of the columns and display the symbols in the at least one column; evaluate the symbols displayed within the at least one column to determine a highest ranked symbol; replace all remaining symbols displayed within the at least one column with the highest ranked symbol; and insert the highest ranked symbol into the symbol positions of at least one other column within the grid.