Gaming Machine Dynamic Symbol Replication for Extended Play
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Solution Overview
Problem
Gaming machines with unified symbol patterns over time lack interactive and randomized gameplay experiences, leading to reduced player engagement and shorter game sessions.
Innovation Solution
A gaming machine and method that display a grid of symbol positions, where a trigger condition initiates a series of intervals with alternating symbol patterns, increasing and decreasing symbol types and positions, creating a more interactive and randomized experience by detecting a collection of the same symbol along a grid axis and copying it to adjacent positions based on predetermined criteria.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a unified symbol pattern is used over the course of gameplay, then the game rules are simple and easy to understand, but player engagement decreases and game session duration shortens
Solution Approach 1:
The patent implements dynamic symbol patterns that change over time during gameplay. The controller is configured to alter symbol arrangements, add or remove symbols, and modify pattern configurations at different time intervals, transforming the static unified pattern into a dynamic multi-phase pattern system that maintains player engagement throughout the game session
Solution Approach 2:
The patent employs periodic action by implementing multiple time intervals with alternating symbol patterns. The controller transitions between different pattern phases at predetermined intervals, creating a rhythmic structure that keeps gameplay fresh and engaging while maintaining clear rules, thus extending game session duration
2Adaptability or versatility
If additional symbols and pattern changes are introduced to increase interactivity, then player engagement improves, but device complexity increases
Solution Approach 1:
The patent segments the game into distinct time intervals, each with its own symbol pattern configuration. The controller manages multiple independent pattern sets (first pattern, second pattern, etc.) that are activated sequentially, allowing complex interactive gameplay to be broken down into manageable segments rather than a single complex system
Solution Approach 2:
The patent applies preliminary action by pre-configuring multiple symbol patterns and determining their sequence in advance. The controller is programmed with predetermined criteria for when to switch between patterns, eliminating the need for real-time complex decision-making and reducing operational complexity while maintaining high adaptability
Data Source
AI summary
The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid. The controller is configured to: initiate a game and define an initial result, the initial result including a symbol in each of the symbol positions within the grid; detect a trigger condition, the trigger condition being a collection of the same symbol within every position of the grid along a first axis; determine at least one adjacent axis from the first axis as a function of predetermined criteria; and copy the same symbol into at least one predetermined position along the adjacent axis.


