Gaming Machine Dynamic Symbol Replication for Extended Play

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Solution Overview

Problem

Gaming machines with unified symbol patterns over time lack interactive and randomized gameplay experiences, leading to reduced player engagement and shorter game sessions.

Innovation Solution

A gaming machine and method that display a grid of symbol positions, where a trigger condition initiates a series of intervals with alternating symbol patterns, increasing and decreasing symbol types and positions, creating a more interactive and randomized experience by detecting a collection of the same symbol along a grid axis and copying it to adjacent positions based on predetermined criteria.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a unified symbol pattern is used over the course of gameplay, then the game rules are simple and easy to understand, but player engagement decreases and game session duration shortens

Engineering Contradiction:
Improveease of understanding game rulesVSAvoidgame session duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The patent implements dynamic symbol patterns that change over time during gameplay. The controller is configured to alter symbol arrangements, add or remove symbols, and modify pattern configurations at different time intervals, transforming the static unified pattern into a dynamic multi-phase pattern system that maintains player engagement throughout the game session

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs periodic action by implementing multiple time intervals with alternating symbol patterns. The controller transitions between different pattern phases at predetermined intervals, creating a rhythmic structure that keeps gameplay fresh and engaging while maintaining clear rules, thus extending game session duration

Inventive Principle:
Principle #19Periodic action

2Adaptability or versatility

If additional symbols and pattern changes are introduced to increase interactivity, then player engagement improves, but device complexity increases

Engineering Contradiction:
Improveinteractive gameplay capabilityVSAvoidgame machine complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game into distinct time intervals, each with its own symbol pattern configuration. The controller manages multiple independent pattern sets (first pattern, second pattern, etc.) that are activated sequentially, allowing complex interactive gameplay to be broken down into manageable segments rather than a single complex system

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies preliminary action by pre-configuring multiple symbol patterns and determining their sequence in advance. The controller is programmed with predetermined criteria for when to switch between patterns, eliminating the need for real-time complex decision-making and reducing operational complexity while maintaining high adaptability

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10235829B2System and method of allowing a player to play gaming machines having rotating symbol and column replication
Publication Date: 2019.03.19 KONAMI GAMING INC
  • US10235829B2 patent drawing
  • US10235829B2 patent drawing
  • US10235829B2 patent drawing

AI summary

The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid. The controller is configured to: initiate a game and define an initial result, the initial result including a symbol in each of the symbol positions within the grid; detect a trigger condition, the trigger condition being a collection of the same symbol within every position of the grid along a first axis; determine at least one adjacent axis from the first axis as a function of predetermined criteria; and copy the same symbol into at least one predetermined position along the adjacent axis.