Gaming Machine Synchronized Reel and Shutter Control

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Solution Overview

Problem

Gaming machines face challenges in continuously attracting players' attention through conventional visual effects and features, as these methods have limitations in maintaining engagement over time.

Innovation Solution

A gaming machine with a controller that synchronizes the operation of multiple reels, a display panel, and a shutter assembly, using a program with predefined commands to execute in a specific order, providing synchronized visual and mechanical effects to enhance player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If conventional visual effects and features are used to attract players, then the gaming machine can provide basic gaming functionality, but the player attention cannot be continuously attracted over time

Engineering Contradiction:
Improveplayer attention durationVSAvoidvisual effect variety
Core Design Contradiction:
Duration of action of moving objectVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the visual effects adaptive and changing based on player behavior and game state. The system dynamically adjusts visual parameters such as color, brightness, and animation patterns in response to player interactions, reel positions, and game outcomes, thereby maintaining continuous player attention without repeating the same static visual patterns

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes visual parameters including color hues, saturation levels, brightness, and animation speeds based on game conditions. Different visual effects are activated according to reel positions, symbol combinations, and player actions, creating a versatile and continuously engaging visual experience that adapts to varying game states

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If visual effects are varied to attract players, then player engagement increases, but the complexity of synchronizing multiple components increases

Engineering Contradiction:
Improvevisual effect varietyVSAvoidsynchronization control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller serves multiple functions: it manages reel rotation, controls visual effect rendering, coordinates shutter assembly movements, and synchronizes all components based on game state. This multi-functional approach consolidates control complexity into a single centralized system rather than requiring separate control mechanisms for each component

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses feedback from reel positions, game outcomes, and player interactions to automatically adjust and synchronize visual effects. The controller receives real-time data from sensors and game state, then dynamically adjusts visual parameters and timing to maintain synchronization without requiring complex manual coordination

Inventive Principle:
Principle #23Feedback

3Productivity

If multiple components are synchronized to enhance visual effects, then player attraction increases, but the device complexity increases

Engineering Contradiction:
Improveplayer engagement rateVSAvoidnumber of synchronized components
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges the control functions for reels, visual rendering, and shutter assembly into a single integrated control system. The controller unified manages all components through centralized coordination, reducing the overall system complexity compared to having separate control mechanisms for each component while achieving synchronized operation

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9076286B2Gaming machine and gaming method
Publication Date: 2015.07.07 UNIVERSAL ENTERTAINMENT CORP
  • US9076286B2 patent drawing
  • US9076286B2 patent drawing
  • US9076286B2 patent drawing

AI summary

A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device.