Gaming Machine Transmissive Display Camera Integration

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Solution Overview

Problem

Existing gaming machines face challenges in acquiring player images efficiently while maintaining the gaming experience, particularly in integrating cameras in an unobtrusive manner and simplifying the construction of gaming cabinets for camera applications.

Innovation Solution

A gaming machine with a video display system featuring a transmissive display area, an electronic camera mounted behind the transmissive display area, and an electronic controller programmed to control the display and camera operations, allowing for seamless image acquisition during designated intervals without disrupting the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a camera is mounted on the front face or top of the gaming machine cabinet, then player imaging can be achieved, but the appearance and aesthetics of the gaming machine are compromised and the placement is obtrusive

Engineering Contradiction:
Improveplayer imaging capabilityVSAvoidaesthetics and unobtrusive placement
Core Design Contradiction:
Measurement precisionVSEase of manufacture

Solution Approach 1:

The camera is extracted from the traditional front-face or top-mounted positions and relocated to the rear interior of the cabinet, hidden from player view. This extraction eliminates the aesthetic compromise while preserving the player imaging function through the transmissive display area.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The transmissive display area serves as an intermediary medium between the camera and the external environment. It allows the camera to be positioned inside the cabinet while still enabling player imaging, thus mediating between the need for hidden camera placement and the need for visible player capture.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a non-transmissive display is used, then gaming graphics can be displayed, but camera integration is difficult and the display cannot become transparent for image acquisition

Engineering Contradiction:
Improvedisplay functionalityVSAvoidcamera integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display is transformed from a static non-transmissive state to a dynamic transmissive state. The display can switch between displaying gaming graphics and becoming transparent to allow camera imaging, providing adaptability without requiring separate display systems.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The transmissive display area serves multiple functions: it displays gaming graphics during normal play and becomes transparent for camera imaging during designated intervals. This multi-functionality eliminates the need for separate display and transparency systems, reducing overall device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If the display remains opaque during image acquisition, then gaming graphics are maintained, but the camera cannot capture player images through the display

Engineering Contradiction:
Improveplayer image acquisitionVSAvoidgaming interruption duration
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The display operates in periodic cycles, switching between opaque graphic display mode and transparent imaging mode. During designated intervals, the display becomes transparent for brief periods to allow camera capture, then returns to graphic display mode, minimizing the impact on gaming experience.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system prepares for image acquisition by interrupting gaming graphics in advance and transitioning the display to transparent mode before the camera actually captures the image. This preliminary action ensures optimal imaging conditions are established beforehand, reducing the total time the gaming experience is affected.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250118130A1Gaming machine and method with transmissive display area and camera
Publication Date: 2025.04.10 EVERI GAMES INC
  • US20250118130A1 patent drawing
  • US20250118130A1 patent drawing
  • US20250118130A1 patent drawing

AI summary

A gaming machine using a camera, and method, and program product for controlling such are provided. A gaming machine includes a cabinet having a front side and at least one player input device, and a video display system mounted in the cabinet and comprising a video display device with a transmissive display area. At least one electronic controller is connected to the player input device and the video display system and programmed for presenting a gaming result responsive to a player input. An electronic camera mounted in the cabinet behind the transmissive display area includes a lens positioned for imaging through the transmissive display area.