Gaming Machine Transmissive Display Camera Integration
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Solution Overview
Problem
Existing gaming machines face challenges in acquiring player images efficiently while maintaining the gaming experience, particularly in integrating cameras in an unobtrusive manner and simplifying the construction of gaming cabinets for camera applications.
Innovation Solution
A gaming machine with a video display system featuring a transmissive display area, an electronic camera mounted behind the transmissive display area, and an electronic controller programmed to control the display and camera operations, allowing for seamless image acquisition during designated intervals without disrupting the gaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a camera is mounted on the front face or top of the gaming machine cabinet, then player imaging can be achieved, but the appearance and aesthetics of the gaming machine are compromised and the placement is obtrusive
Solution Approach 1:
The camera is extracted from the traditional front-face or top-mounted positions and relocated to the rear interior of the cabinet, hidden from player view. This extraction eliminates the aesthetic compromise while preserving the player imaging function through the transmissive display area.
Solution Approach 2:
The transmissive display area serves as an intermediary medium between the camera and the external environment. It allows the camera to be positioned inside the cabinet while still enabling player imaging, thus mediating between the need for hidden camera placement and the need for visible player capture.
2Adaptability or versatility
If a non-transmissive display is used, then gaming graphics can be displayed, but camera integration is difficult and the display cannot become transparent for image acquisition
Solution Approach 1:
The display is transformed from a static non-transmissive state to a dynamic transmissive state. The display can switch between displaying gaming graphics and becoming transparent to allow camera imaging, providing adaptability without requiring separate display systems.
Solution Approach 2:
The transmissive display area serves multiple functions: it displays gaming graphics during normal play and becomes transparent for camera imaging during designated intervals. This multi-functionality eliminates the need for separate display and transparency systems, reducing overall device complexity.
3Measurement precision
If the display remains opaque during image acquisition, then gaming graphics are maintained, but the camera cannot capture player images through the display
Solution Approach 1:
The display operates in periodic cycles, switching between opaque graphic display mode and transparent imaging mode. During designated intervals, the display becomes transparent for brief periods to allow camera capture, then returns to graphic display mode, minimizing the impact on gaming experience.
Solution Approach 2:
The system prepares for image acquisition by interrupting gaming graphics in advance and transitioning the display to transparent mode before the camera actually captures the image. This preliminary action ensures optimal imaging conditions are established beforehand, reducing the total time the gaming experience is affected.
Data Source
AI summary
A gaming machine using a camera, and method, and program product for controlling such are provided. A gaming machine includes a cabinet having a front side and at least one player input device, and a video display system mounted in the cabinet and comprising a video display device with a transmissive display area. At least one electronic controller is connected to the player input device and the video display system and programmed for presenting a gaming result responsive to a player input. An electronic camera mounted in the cabinet behind the transmissive display area includes a lens positioned for imaging through the transmissive display area.


