Gaming Machine Feature Game Trigger Logic

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming machines with multiple feature triggers can become overly complex for players, leading to confusion due to the numerous triggers and their associated game play characteristics.

Innovation Solution

An electronic gaming machine that uses a display, memory, random number generator, and game controller to select symbols and determine whether specific feature game trigger conditions are met, allowing for the conduct of different feature games based on these conditions, with fewer feature game triggers than feature games, thereby simplifying the triggering process and reducing complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple feature game trigger conditions are implemented in a gaming machine, then the variety of feature games and game play characteristics is increased, but the device complexity and player confusion increase

Engineering Contradiction:
Improvevariety of feature gamesVSAvoidgaming machine complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single trigger monitor evaluates multiple trigger conditions across different feature games, and a feature game controller selectively executes different feature games based on which conditions are met. This multi-functional approach allows one system to handle multiple game types without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes parameters such as the number of trigger symbols required, the types of trigger symbols, and the combinations of symbols needed to activate different feature games. By varying these parameters across different trigger conditions, the system provides game variety while using a consistent underlying mechanism.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple feature game trigger conditions are implemented, then more feature games can be offered, but the ease of operation decreases due to player confusion

Engineering Contradiction:
Improvenumber of feature gamesVSAvoidplayer understanding
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The trigger conditions are segmented into distinct, clearly defined criteria (e.g., specific number of trigger symbols, specific symbol combinations). Each feature game has its own unique trigger condition segmentation, making it easier for players to understand what is needed to activate each feature without being overwhelmed by a single complex system.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If fewer trigger conditions are used, then the device complexity is reduced, but the adaptability and variety of feature games decrease

Engineering Contradiction:
Improvetriggering process complexityVSAvoidfeature game variety
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system dynamically selects which feature game to execute based on real-time evaluation of multiple trigger conditions. The feature game controller adapts its behavior according to which conditions are met, providing game variety through dynamic decision-making rather than through static, complex mechanical structures.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11430299B2Gaming machine having related trigger condition and game play characteristics
Publication Date: 2022.08.30 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11430299B2 patent drawing
  • US11430299B2 patent drawing
  • US11430299B2 patent drawing

AI summary

An electronic gaming machine comprises a symbol selector, in response to game initiation, selecting a plurality of symbols and causing the selected symbols to be displayed at respective ones of a plurality of symbol display positions; a trigger monitor to determine whether one or both of a first feature game trigger condition and a second feature game trigger condition are met by the displayed plurality of symbols; and a feature game controller to conduct: a first feature game having a first game play characteristic if only the first feature game trigger condition is met, a second feature game having a second game play characteristic if only the second feature game trigger condition is met, and a third feature game that combines the first game play characteristic and the second game play characteristic if both the first and the second feature game trigger conditions are met.