Gaming Machine Feature Game Trigger Logic
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Solution Overview
Problem
Gaming machines with multiple feature triggers can become overly complex for players, leading to confusion due to the numerous triggers and their associated game play characteristics.
Innovation Solution
An electronic gaming machine that uses a display, memory, random number generator, and game controller to select symbols and determine whether specific feature game trigger conditions are met, allowing for the conduct of different feature games based on these conditions, with fewer feature game triggers than feature games, thereby simplifying the triggering process and reducing complexity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple feature game trigger conditions are implemented in a gaming machine, then the variety of feature games and game play characteristics is increased, but the device complexity and player confusion increase
Solution Approach 1:
A single trigger monitor evaluates multiple trigger conditions across different feature games, and a feature game controller selectively executes different feature games based on which conditions are met. This multi-functional approach allows one system to handle multiple game types without proportionally increasing overall system complexity.
Solution Approach 2:
The system changes parameters such as the number of trigger symbols required, the types of trigger symbols, and the combinations of symbols needed to activate different feature games. By varying these parameters across different trigger conditions, the system provides game variety while using a consistent underlying mechanism.
2Adaptability or versatility
If multiple feature game trigger conditions are implemented, then more feature games can be offered, but the ease of operation decreases due to player confusion
Solution Approach 1:
The trigger conditions are segmented into distinct, clearly defined criteria (e.g., specific number of trigger symbols, specific symbol combinations). Each feature game has its own unique trigger condition segmentation, making it easier for players to understand what is needed to activate each feature without being overwhelmed by a single complex system.
3Device complexity
If fewer trigger conditions are used, then the device complexity is reduced, but the adaptability and variety of feature games decrease
Solution Approach 1:
The system dynamically selects which feature game to execute based on real-time evaluation of multiple trigger conditions. The feature game controller adapts its behavior according to which conditions are met, providing game variety through dynamic decision-making rather than through static, complex mechanical structures.
Data Source
AI summary
An electronic gaming machine comprises a symbol selector, in response to game initiation, selecting a plurality of symbols and causing the selected symbols to be displayed at respective ones of a plurality of symbol display positions; a trigger monitor to determine whether one or both of a first feature game trigger condition and a second feature game trigger condition are met by the displayed plurality of symbols; and a feature game controller to conduct: a first feature game having a first game play characteristic if only the first feature game trigger condition is met, a second feature game having a second game play characteristic if only the second feature game trigger condition is met, and a third feature game that combines the first game play characteristic and the second game play characteristic if both the first and the second feature game trigger conditions are met.


