Gaming Machine Voice Interaction and Volume Control
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Solution Overview
Problem
Conventional slot machines lack the ability to dynamically respond to player interactions by outputting pre-prepared streams of talk or topics based on the player's voice input, failing to enhance entertainment value by considering game value changes during gameplay.
Innovation Solution
A gaming machine equipped with a conversation device that recognizes player voice inputs and outputs answers in response, adjusting volume based on game value differences, allowing for real-time interaction and enhanced engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a conversation device is added to output pre-prepared streams of talks in response to player voice input, then player engagement and entertainment value are improved, but device complexity increases
Solution Approach 1:
The patent combines the conversation device with the existing game control system, merging voice recognition, pre-prepared talk streams, and game value monitoring into a single integrated controller. This allows the conversation device to leverage existing system resources rather than operating as a completely separate system, thereby improving player engagement while limiting the increase in overall device complexity.
Solution Approach 2:
The controller is designed to perform multiple functions: it manages game values, monitors game states, processes voice inputs, and controls output devices. By making the controller universal and multi-functional, the patent avoids adding separate dedicated hardware for each function, thus improving adaptability while controlling device complexity.
2Adaptability or versatility
If voice output volume is adjusted dynamically based on game value differences, then player experience is enhanced by considering win/lose scenarios, but control complexity increases
Solution Approach 1:
The patent implements dynamic voice output volume adjustment based on real-time game value differences. The system continuously monitors whether the player is winning or losing and automatically adjusts the conversation volume accordingly - reducing volume when the player is losing to provide comfort, and potentially increasing it when winning to enhance excitement. This dynamic adaptation enhances player experience without requiring complex manual controls.
Solution Approach 2:
The system establishes a feedback loop where the controller continuously monitors game value differences and uses this information to adjust voice output parameters. This automatic feedback mechanism allows the system to adapt to player circumstances (winning/losing states) and adjust communication accordingly, improving player experience while keeping control complexity manageable through automation.
3Adaptability or versatility
If game value differences are transmitted and received between machines, then multiplayer interaction is improved, but communication overhead increases
Solution Approach 1:
The patent extracts only the essential information needed for multiplayer interaction - specifically game value differences - and transmits this condensed data between machines. Rather than transmitting complete game states or excessive information, the system identifies and transmits only the critical game value difference data, thereby improving multiplayer interaction capabilities while minimizing communication overhead and information loss.
Data Source
AI summary
A slot machine 1 of the present invention makes a control so as to: sequentially store the number of game values consumed per unit game; sequentially store the number of game values given per unit game; calculating a difference between the total number of game values given and the total number of game values consumed, as a self game value difference; transmitting the self game value difference to outside; receiving someone's game value difference from outside; when the self game value difference and the someone's game value difference are in a predetermined relationship, voice-outputting, by the conversation controller 91, an answer at volume corresponding to the predetermined relationship from the speaker 23 in response to a voice input through the microphone 90; and delete the stored numbers of game values given and consumed, under a predetermined condition.


