Unified Gaming Management System for Mixed Class II and III Machines

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming management systems lack a unified and efficient method to monitor, control, and modify both Class II and Class III gaming machines, leading to operational inefficiencies and limitations in managing mixed gaming environments.

Innovation Solution

A computerized management system utilizing Internet Information Services, message processors, and databases to provide communications and remote configuration capabilities between gaming machines and an information server, allowing for unified control and scheduling of both Class II and Class III machines, along with embedded user interfaces and Web services for handling commands and data retrieval.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate management systems are used for Class II and Class III gaming machines, then each system can be optimized for its specific class, but the overall system complexity increases and unified control becomes difficult

Engineering Contradiction:
ImproveAbility to manage both Class II and Class III machinesVSAvoidSystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The management system is designed to handle both Class II and Class III gaming machines through a unified architecture. The system can selectively enable or disable specific management functions based on the machine class, allowing a single system to serve multiple purposes without requiring separate dedicated systems for each class.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The management system divides functionality into modular components that can be independently activated or deactivated. Different management modules are assigned to different machine classes, allowing the system to maintain simplicity for each class while providing comprehensive control when managing mixed environments.

Inventive Principle:
Principle #1Segmentation

2Productivity

If manual configuration and monitoring of gaming machines is performed, then system simplicity is maintained, but operational efficiency and productivity decrease

Engineering Contradiction:
ImproveOperational efficiencyVSAvoidManagement system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The management system continuously monitors gaming machine status and automatically adjusts configurations based on received information. This feedback mechanism enables automated decision-making and reduces the need for manual intervention, significantly improving operational efficiency while maintaining manageable system complexity through rule-based automation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Gaming machines are equipped with self-diagnosis and self-reporting capabilities that automatically communicate with the management system. This allows machines to manage their own status reporting and configuration updates, reducing the burden on centralized management while improving overall productivity.

Inventive Principle:
Principle #25Self-service

3Productivity

If real-time monitoring and control of gaming machines is implemented, then operational efficiency improves, but the complexity of communication infrastructure and data management increases

Engineering Contradiction:
ImproveReal-time management capabilityVSAvoidCommunication and data management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system extracts and separates communication protocols and data processing functions into independent layers. This allows real-time monitoring to be implemented without complicating the core management logic, as communication overhead is handled by dedicated protocol handlers and data filtering mechanisms that isolate complexity from the main control flow.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS8784212B2Networked gaming environment employing different classes of gaming machines
Publication Date: 2014.07.22 LNW GAMING INC
  • US8784212B2 patent drawing
  • US8784212B2 patent drawing
  • US8784212B2 patent drawing

AI summary

A computerized management system and methods for use with game devices, systems, and methods enable users to remotely monitor, control, and modify game devices and other related activities, for gaming machines of different classes, for example Class II and Class III gaming machines.