Gaming System Matching Level Segmentation
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Solution Overview
Problem
Conventional gaming systems often limit player engagement and rewards to instances where high matching levels are achieved, failing to provide meaningful outcomes for players who do not reach these levels.
Innovation Solution
A computer-implemented method for a gaming system that introduces a range of acceptable matching levels, allowing players to receive gaming outcomes based on a combination of their wagering bet, a predefined multiplication factor, and a predefined odds value for the matching range, even if they do not achieve the highest matching levels.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional gaming systems require high matching levels for rewards, then operator control over payouts is maintained, but player engagement and appeal are reduced
Solution Approach 1:
The patent segments the traditional binary win/lose outcome into multiple tiers based on matching levels. Instead of a single threshold, the system divides outcomes into different reward categories (e.g., high, medium, low matching levels), each with corresponding payouts. This segmentation allows players to receive rewards across a spectrum of performance levels, enhancing engagement while maintaining operator control through predefined payout structures for each segment.
Solution Approach 2:
The patent changes the parameter of matching level thresholds from a single high threshold to multiple graduated thresholds. By introducing intermediate matching levels between complete loss and maximum win, the system creates a more nuanced outcome structure. This parameter change allows players to achieve meaningful rewards at various matching levels, making the game more appealing and engaging while the operator maintains control through predetermined payout assignments for each level.
2Adaptability or versatility
If unexpected game scenarios with enhanced payouts are introduced, then player engagement increases, but operator control over payout limits becomes more challenging
Solution Approach 1:
The patent applies preliminary action by pre-defining payout limits and reward structures for each matching level before gameplay occurs. The operator configures the maximum payouts, multiplication factors, and odds values in advance, ensuring that even when unexpected winning scenarios occur, the total payout remains within predetermined limits. This preliminary setup allows enhanced player engagement through varied outcomes while maintaining reliable operator control over expenditure.
Solution Approach 2:
The system incorporates feedback mechanisms where the outcome determination process continuously references predefined thresholds and payout structures. When a player's matching level is calculated, the system immediately references the pre-established payout table to determine the appropriate reward, ensuring that enhanced payouts for unexpected scenarios do not exceed operator-defined limits. This feedback loop maintains reliability while allowing for engaging varied outcomes.
Data Source
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Figure 3A~3B
AI summary
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for extending possible gaming outcomes also in cases of not reaching a matching level being above a predefined threshold. The present disclosure also relates to a corresponding gaming system and to a computer program product.