Matchmaking System for Gaming Sessions with Predictive Analysis

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Solution Overview

Problem

The existing matchmaking systems for online multiplayer games face challenges in efficiently matching players with similar attributes and preferences, leading to prolonged wait times and suboptimal gaming experiences due to the complexity of analyzing large numbers of players and the time-consuming process of finding suitable matches.

Innovation Solution

Implementing a long-running matchmaking process that analyzes player data from current and previous sessions to predict future availability and preferences, allowing for more accurate and flexible matching by considering historical trends and player state information, even while players are engaged in active sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a traditional matchmaking system analyzes player data in real-time to find suitable matches, then match quality improves, but wait time increases significantly

Engineering Contradiction:
Improvematch qualityVSAvoidwait time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by analyzing player data from current and previous sessions in advance to predict future availability and preferences. This allows the matchmaking system to prepare match recommendations before players actually need to be matched, reducing wait time while maintaining high match quality through predictive analysis of player behavior patterns.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adapts its matchmaking approach by continuously learning from player behavior patterns and session outcomes. The matchmaking algorithm evolves based on real-time data, adjusting its predictions and recommendations to improve accuracy over time while responding quickly to player availability changes.

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If the system considers historical trends and player state information for matching, then match accuracy improves, but processing complexity increases

Engineering Contradiction:
Improvematch accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments the player data analysis into distinct components: analyzing current session data, previous session data, and predicting future availability separately. This segmentation allows each component to be processed independently and combined efficiently, reducing overall processing complexity while maintaining comprehensive match accuracy through integrated analysis of all data segments.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10722801B1Session management for virtual environments
Publication Date: 2020.07.28 AMAZON TECH INC
  • US10722801B1 patent drawing
  • US10722801B1 patent drawing
  • US10722801B1 patent drawing

AI summary

A quick or limited matching process can be used to quickly get players of a gaming application into an active game session. In order to improve the quality of the match for a subsequent game session, a longer-running match process can be utilized while players are engaged in a current game session. A pool of players likely to be available around the time at which a current game session will end is determined. The longer-running match process can analyze the data for the player pool to determine matches of players for one or more future game sessions. Information for these sessions can be provided to the relevant players, who are then enabled to join in the respective sessions. Such a process provides for more flexibility and accuracy in the matching process without extending the player wait times endured.