Gaming System Community Matrix Avatar Strategy
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Solution Overview
Problem
There is a need to enhance the excitement and social interactivity in gaming systems, particularly in community gaming environments where players compete or share awards, and to provide new and engaging gaming experiences that increase entertainment for both players and spectators.
Innovation Solution
A gaming system that introduces a community game with a redemption area displayed to players, where each player has an avatar that can move and place community game award populators, which are awards or opportunities that can be won by moving to specific positions in the matrix, allowing for strategic decision-making and competition among players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players are provided with individual primary games on separate gaming devices, then each player has independent gameplay and control, but social interactivity and community engagement are reduced
Solution Approach 1:
The patent combines individual primary games with a shared community game matrix, allowing players to maintain independent gameplay control while simultaneously participating in a communal award-based game. Each player's avatar moves independently on the matrix to claim awards, merging individual strategy with social competition.
Solution Approach 2:
The community game matrix serves multiple functions: it provides a shared social space for interaction, a competitive arena for award claims, and a visual display of community progress. This multi-functional design enables social interactivity without compromising individual game control.
2Adaptability or versatility
If a community game matrix is introduced to enhance social interactivity, then player engagement and entertainment are increased, but device complexity and system requirements are elevated
Solution Approach 1:
The community game is segmented into discrete award positions on the matrix, each with specific values or characteristics. Players claim individual awards by moving avatars to specific positions, breaking down the complex community interaction into simple, manageable units of engagement.
Solution Approach 2:
The gaming system acts as an intermediary, managing the community matrix, tracking player movements, and processing award claims automatically. This centralizes complexity in the system rather than requiring players to manage complex interactions directly.
3Adaptability or versatility
If players can place awards at various positions on the matrix, then strategic decision-making and competition are enhanced, but the time required for each turn increases
Solution Approach 1:
Awards are pre-placed at various positions on the matrix with different values and characteristics before players begin their turns. This preliminary setup allows players to make strategic decisions about where to move their avatars without needing to negotiate or create awards during play, reducing turn time.
Solution Approach 2:
The system automatically processes award claims when players move their avatars to positions with available awards. This self-service mechanism eliminates the need for manual award transfer or complex claim procedures, reducing the time required for each turn while maintaining strategic depth.
Data Source
AI summary
A gaming system including a multiple player game, such as a community game associated with a plurality of gaming devices. This community game includes a community game area or matrix, such as a redemption area or redemption environment which is displayed to at least the players of the gaming devices. The community game matrix includes a plurality of displayed positions, spots or spaces. At least each of the players playing the primary games of the gaming devices of the gaming system are associated with a displayed participant or avatar that occupies or is otherwise positioned at one of the displayed positions, spots or spaces of the community game matrix.


