Gaming System Community Matrix Avatar Strategy

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Solution Overview

Problem

There is a need to enhance the excitement and social interactivity in gaming systems, particularly in community gaming environments where players compete or share awards, and to provide new and engaging gaming experiences that increase entertainment for both players and spectators.

Innovation Solution

A gaming system that introduces a community game with a redemption area displayed to players, where each player has an avatar that can move and place community game award populators, which are awards or opportunities that can be won by moving to specific positions in the matrix, allowing for strategic decision-making and competition among players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players are provided with individual primary games on separate gaming devices, then each player has independent gameplay and control, but social interactivity and community engagement are reduced

Engineering Contradiction:
Improveindividual gameplay controlVSAvoidsocial interactivity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent combines individual primary games with a shared community game matrix, allowing players to maintain independent gameplay control while simultaneously participating in a communal award-based game. Each player's avatar moves independently on the matrix to claim awards, merging individual strategy with social competition.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The community game matrix serves multiple functions: it provides a shared social space for interaction, a competitive arena for award claims, and a visual display of community progress. This multi-functional design enables social interactivity without compromising individual game control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a community game matrix is introduced to enhance social interactivity, then player engagement and entertainment are increased, but device complexity and system requirements are elevated

Engineering Contradiction:
Improvecommunity engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The community game is segmented into discrete award positions on the matrix, each with specific values or characteristics. Players claim individual awards by moving avatars to specific positions, breaking down the complex community interaction into simple, manageable units of engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system acts as an intermediary, managing the community matrix, tracking player movements, and processing award claims automatically. This centralizes complexity in the system rather than requiring players to manage complex interactions directly.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If players can place awards at various positions on the matrix, then strategic decision-making and competition are enhanced, but the time required for each turn increases

Engineering Contradiction:
Improvestrategic competitionVSAvoidturn duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Awards are pre-placed at various positions on the matrix with different values and characteristics before players begin their turns. This preliminary setup allows players to make strategic decisions about where to move their avatars without needing to negotiate or create awards during play, reducing turn time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically processes award claims when players move their avatars to positions with available awards. This self-service mechanism eliminates the need for manual award transfer or complex claim procedures, reducing the time required for each turn while maintaining strategic depth.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8795063B2Gaming system, gaming device, and method for providing a multiple player game
Publication Date: 2014.08.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US8795063B2 patent drawing
  • US8795063B2 patent drawing
  • US8795063B2 patent drawing

AI summary

A gaming system including a multiple player game, such as a community game associated with a plurality of gaming devices. This community game includes a community game area or matrix, such as a redemption area or redemption environment which is displayed to at least the players of the gaming devices. The community game matrix includes a plurality of displayed positions, spots or spaces. At least each of the players playing the primary games of the gaming devices of the gaming system are associated with a displayed participant or avatar that occupies or is otherwise positioned at one of the displayed positions, spots or spaces of the community game matrix.