Electronic Gaming Machine Matrix Pattern Evaluation

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Solution Overview

Problem

Conventional electronic gaming machines typically only provide awards based on single sets of reel outcomes and do not evaluate patterns of multiple independently generated reel and other game outcomes to offer additional or bonus prizes, limiting the potential for multiple awards to be aggregated into a player's credit balance.

Innovation Solution

A gaming device and method that displays a matrix of game positions, allowing players to select qualifying outcomes, which are retained and used to initiate subsequent games, evaluating patterns of outcomes to provide additional or bonus awards, including those formed by combinations of qualifying outcomes across multiple games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional EGMs provide awards based on single sets of reel outcomes, then the game structure remains simple, but the number of awards and player engagement is limited

Engineering Contradiction:
Improvenumber of awardsVSAvoidgame structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides the evaluation process into multiple independent stages: first evaluating individual reel outcomes for base awards, then evaluating patterns across multiple reels for bonus awards. This segmentation allows the system to provide multiple awards (improving productivity) while maintaining manageable complexity through structured evaluation steps.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from evaluating single reel outcomes to evaluating patterns across multiple reels, adding a dimensional aspect to the evaluation. By considering combinations of outcomes across different reels rather than isolated reels, the system increases the number of potential awards without fundamentally redesigning the entire game structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If EGMs do not evaluate patterns of multiple independently generated reel outcomes, then the RNG operation remains simple, but additional bonus prizes and player engagement are limited

Engineering Contradiction:
Improvebonus prizesVSAvoidRNG operation
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent performs preliminary evaluation of individual reel outcomes to determine base awards before proceeding to pattern evaluation. This preliminary action filters and prepares the data for subsequent pattern analysis, enabling bonus prizes to be awarded based on evaluated patterns while keeping the RNG operation itself relatively simple and structured.

Inventive Principle:
Principle #10Preliminary action

3Quantity of substance

If EGMs provide only single award structures, then the credit balance aggregation is limited, but the player engagement and potential winnings are constrained

Engineering Contradiction:
Improveawards in credit balanceVSAvoidplayer engagement
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent merges multiple award types (base awards from individual reel outcomes and bonus awards from pattern evaluations) into a single aggregated credit balance. This combining approach increases the quantity of awards available to players while maintaining ease of operation by presenting the aggregated total rather than requiring players to manually track and combine multiple separate award structures.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20240386782A1Electronic gaming machine and method for providing a plurality of game outcomes and evaluating patterns of game outcomes to provide additional awards
Publication Date: 2024.11.21 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20240386782A1 patent drawing
  • US20240386782A1 patent drawing
  • US20240386782A1 patent drawing

AI summary

The gaming device comprises a display device, a memory, and a processor configured to initiate a plurality of games. The processor is further configured to cause to be displayed, on the display device, each game of a plurality of games in an associated game position of a matrix of game positions and receive, from a user interface of the display device, a player selection of at least one game position associated with a qualifying outcome. The processor is further configured to initiate a subsequent plurality of games, control the display device to retain the qualifying outcome in the player selected at least one game position during the subsequent plurality of games, and control the display device to display each game of the subsequent plurality of games in an associated game position of the matrix of game positions other than the player selected at least one game position.