Gaming Media Balance Notification Controller
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Solution Overview
Problem
Players in slot games often run out of gaming media without realizing it, leading to the game becoming unplayable, as existing systems do not provide adequate notification for media replenishment.
Innovation Solution
An information processor with a display, storage device, and controller that compares the current gaming media balance to the initial balance, displaying a message when a predetermined ratio is reached, allowing players to acquire more media before exhaustion, and providing a direct link to acquire media through an input unit.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If the slot game is started and repeatedly played, then the game entertainment continues, but the gaming media are consumed and the player may run out of gaming media without being aware of it
Solution Approach 1:
The system implements feedback by continuously monitoring the gaming media balance and providing notifications to the player when the balance falls below a predetermined threshold. The notification unit outputs messages informing players of their remaining gaming media, ensuring they are aware of their consumption level and can replenish before running out, thus resolving the contradiction between extended gameplay and media balance awareness.
2Ease of operation
If no notification is provided for gaming media balance, then the system remains simple, but the player cannot know when to replenish gaming media
Solution Approach 1:
The system applies preliminary action by notifying the player in advance when the gaming media balance falls below a predetermined threshold, before the player actually runs out of media. This proactive notification allows players to replenish gaming media at their convenience, improving ease of media management while adding only minimal notification functionality to the system.
3Reliability
If the player is notified only when gaming media are exhausted, then the notification system is simple, but the game becomes unplayable before the player can replenish
Solution Approach 1:
The notification unit provides advance warning by monitoring the gaming media balance and notifying the player when it falls below a predetermined threshold, before complete exhaustion occurs. This allows players to replenish media proactively, ensuring game continuity and eliminating unplanned interruptions, thus resolving the contradiction between game reliability and time loss.
Data Source
AI summary
An information processor includes: a display configured to display a screen of a game; a storage device configured to store an amount of a gaming medium usable in the game; and a controller programmed to execute the process of: comparing an amount of the gaming medium stored in the storage device with an amount of the gaming medium at login to the game, and displaying a predetermined message on the display when a relation between these amounts becomes equal to a predetermined ratio.


