Gaming Media Balance Notification Controller

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Solution Overview

Problem

Players in slot games often run out of gaming media without realizing it, leading to the game becoming unplayable, as existing systems do not provide adequate notification for media replenishment.

Innovation Solution

An information processor with a display, storage device, and controller that compares the current gaming media balance to the initial balance, displaying a message when a predetermined ratio is reached, allowing players to acquire more media before exhaustion, and providing a direct link to acquire media through an input unit.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If the slot game is started and repeatedly played, then the game entertainment continues, but the gaming media are consumed and the player may run out of gaming media without being aware of it

Engineering Contradiction:
Improvegameplay durationVSAvoidgaming media balance awareness
Core Design Contradiction:
Duration of action of moving objectVSLoss of information

Solution Approach 1:

The system implements feedback by continuously monitoring the gaming media balance and providing notifications to the player when the balance falls below a predetermined threshold. The notification unit outputs messages informing players of their remaining gaming media, ensuring they are aware of their consumption level and can replenish before running out, thus resolving the contradiction between extended gameplay and media balance awareness.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If no notification is provided for gaming media balance, then the system remains simple, but the player cannot know when to replenish gaming media

Engineering Contradiction:
Improvegaming media managementVSAvoidnotification system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system applies preliminary action by notifying the player in advance when the gaming media balance falls below a predetermined threshold, before the player actually runs out of media. This proactive notification allows players to replenish gaming media at their convenience, improving ease of media management while adding only minimal notification functionality to the system.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If the player is notified only when gaming media are exhausted, then the notification system is simple, but the game becomes unplayable before the player can replenish

Engineering Contradiction:
Improvegame continuityVSAvoidtime to replenish gaming media
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The notification unit provides advance warning by monitoring the gaming media balance and notifying the player when it falls below a predetermined threshold, before complete exhaustion occurs. This allows players to replenish media proactively, ensuring game continuity and eliminating unplanned interruptions, thus resolving the contradiction between game reliability and time loss.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11004300B2Information processor, recording medium, and game control method
Publication Date: 2021.05.11 UNIVERSAL ENTERTAINMENT CORP
  • US11004300B2 patent drawing
  • US11004300B2 patent drawing
  • US11004300B2 patent drawing

AI summary

An information processor includes: a display configured to display a screen of a game; a storage device configured to store an amount of a gaming medium usable in the game; and a controller programmed to execute the process of: comparing an amount of the gaming medium stored in the storage device with an amount of the gaming medium at login to the game, and displaying a predetermined message on the display when a relation between these amounts becomes equal to a predetermined ratio.