Gaming Media Synchronization via Centralized Server Mediation

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Solution Overview

Problem

Gaming devices in casinos often display different media content, leading to a lack of synchronized multimedia experiences across multiple devices, which can detract from player engagement and revenue generation.

Innovation Solution

A server and method that synchronize media content across gaming devices by processing event-related signals, generating media content messages, and transmitting them to output devices, allowing for coordinated displays based on events such as player interactions or device states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming devices display different media content independently, then each device can operate autonomously, but the overall multimedia experience lacks synchronization and coordination

Engineering Contradiction:
Improvemedia content synchronizationVSAvoidsystem coordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A server acts as an intermediary between multiple gaming devices, receiving event-related signals from devices and distributing coordinated media content messages back to them. This mediator architecture enables synchronized multimedia presentations across devices without requiring direct peer-to-peer coordination between the gaming devices themselves, thus achieving synchronization while managing system complexity centrally.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server performs multiple functions: it receives event signals from various gaming devices, processes these signals to determine appropriate media content, generates media content messages, and transmits them to target devices. This multi-functional approach consolidates coordination logic in a single system that can handle diverse device types and event scenarios.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If media content is synchronized across multiple gaming devices, then player engagement and casino revenue are enhanced, but the system requires centralized control and signal processing

Engineering Contradiction:
Improveplayer engagement and revenueVSAvoidcentralized control system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The server serves as a centralized mediator that coordinates media content distribution across the gaming floor. It receives event-related signals from gaming devices, determines appropriate synchronized media responses, and distributes these to relevant devices. This centralized approach enables enhanced player engagement through coordinated multimedia presentations while consolidating control logic in a single manageable system.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If gaming devices process and display media content independently, then device operation is simple and responsive, but the overall casino floor environment lacks unified multimedia presentations

Engineering Contradiction:
Improvedevice operation simplicityVSAvoidunified multimedia presentation capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system divides functionality into segments: individual gaming devices maintain simple operation by displaying media content locally, while a separate server handles the complex tasks of receiving event signals, determining synchronization requirements, and distributing coordinated media content messages. This segmentation allows devices to remain operationally simple while the system as a whole achieves unified multimedia presentations.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11164416B2Method and system to control and manipulate video on gaming platforms
Publication Date: 2021.11.02 INTERNATIONAL GAME TECHNOLOGY INC
  • US11164416B2 patent drawing
  • US11164416B2 patent drawing
  • US11164416B2 patent drawing

AI summary

The present disclosure relates generally to media and multimedia synchronization systems and methods. As a non-limiting example, a gaming system and method processes event-related signals from gaming devices to identify a particular occurrence of an event and generates a media content message based on the particular occurrence of the event and transmits the media content message to multiple target gaming devices. The multiple target gaming devices determine which of their output devices is available and causes the available output devices to present, synchronously with the output devices of the other target gaming devices, the media content to collectively provide a selected presentation.