Personalized Gaming Messaging System Using Player Segmentation

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Solution Overview

Problem

Video game developers face challenges in retaining gamers due to the lack of personalized experiences, as mass communications often fail to address individual player needs and preferences, leading to frustration and dissatisfaction.

Innovation Solution

A system and method for generating personalized messaging campaigns using player profile data and behavioral insights to deliver relevant messages through various channels, tailored to specific game genres, platforms, and player classifications, with triggers and scoring formulas ensuring message relevance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If mass communications are used to reach all gamers, then the reach and coverage are improved, but the relevance and personalization deteriorate

Engineering Contradiction:
ImprovereachVSAvoidpersonalization
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The patent segments gamers into different groups based on their skill levels, preferences, and behaviors. By dividing the gamer population into distinct segments (novice, expert, different genres, platforms), the system can deliver personalized messages to each segment while maintaining broad reach through automated classification and targeted communication strategies.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If customized communications are created for individual players, then the relevance and engagement are improved, but the complexity and resource requirements worsen

Engineering Contradiction:
ImproverelevanceVSAvoidcomplexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system enables automated self-service through algorithmic classification and message selection. The computer automatically classifies gamers, selects appropriate messages from templates, and delivers personalized communications without requiring manual intervention for each player. This reduces complexity while maintaining high relevance through automated decision-making processes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent changes parameters such as skill level, genre preference, platform, and behavior patterns to create customized messages. By systematically varying these parameters based on gamer profiles, the system generates relevant personalized communications efficiently without manual complexity.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If manual processes are used to customize messages, then the personalization quality is improved, but the productivity and scalability worsen

Engineering Contradiction:
Improvepersonalization qualityVSAvoidscalability
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent replaces manual mechanical processes with automated computer-based systems. Algorithms substitute for human analysts in classifying gamers and selecting messages, enabling the system to handle large volumes of players simultaneously. This substitution maintains personalization quality while dramatically improving scalability and productivity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Ease of manufacture

If generic messages are sent to all players, then the ease of implementation is improved, but the player satisfaction and retention worsen

Engineering Contradiction:
Improveease of implementationVSAvoidplayer retention
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The system performs preliminary classification and message selection before communication delivery. By pre-segmenting gamers and pre-selecting appropriate messages based on their profiles, the system maintains ease of implementation through automated workflows while significantly improving player retention through relevant, personalized content that resonates with each player's preferences and skill level.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10099140B2System and method for generating personalized messaging campaigns for video game players
Publication Date: 2018.10.16 ACTIVISION PUBLISHING INC
  • US10099140B2 patent drawing
  • US10099140B2 patent drawing
  • US10099140B2 patent drawing

AI summary

A system and method for generating personalized messaging campaigns for video game players is provided. A video game player's profile data and/or behavioral data may be used to create a customized messaging campaign for the player. The messaging campaign may comprise one or more messages, each selected from a variety of message types, that may be delivered to a game player through one or more channels, at predetermined time intervals. Examples of message types may include gameplay tips, techniques, strategy information, news, awards, milestones, promotions relating to microtransactions (e.g., offers, discounts, etc.), overviews of new products, features, etc., or other message types. Any number of predefined messages may exist (e.g., tens, hundreds, thousands, etc.) for each message type.