Personalized Gaming Messaging for User Retention Without Fatigue

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Solution Overview

Problem

Existing gaming systems fail to fully realize opportunities for augmented user experiences, lacking methods to enhance engagement and retention.

Innovation Solution

A system utilizing processors and computer stores to derive user-specific aims and gaming actions, incentivize engagement, and track progress through resource distribution based on weighted values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If generic gaming content is provided to all users, then development cost and complexity are reduced, but user engagement and retention deteriorate due to lack of personalization

Engineering Contradiction:
Improvepersonalization of gaming experienceVSAvoidsystem complexity for tracking and analyzing user data
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments users into different profiles based on their gaming behavior, preferences, and engagement patterns. Each user profile contains specific attributes that allow the system to tailor gaming content and recommendations individually, resolving the contradiction between personalization and system complexity by organizing user data into manageable segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary analysis of user gaming patterns and preferences before delivering personalized content. By pre-processing user data and creating detailed profiles in advance, the system enables personalized gaming experiences without adding complexity to the real-time gaming delivery mechanism.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If comprehensive user activity tracking is implemented, then user engagement optimization is improved, but user privacy concerns and data security requirements worsen

Engineering Contradiction:
Improveeffectiveness of engagement optimizationVSAvoiduser privacy risks
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts only the specific gaming-related activity data necessary for optimization purposes, rather than collecting comprehensive user information. By selectively gathering only relevant gaming metrics and behaviors, the system achieves effective engagement optimization while minimizing privacy intrusion and data security risks.

Inventive Principle:
Principle #2Taking out (Extraction)

3Duration of action of stationary object

If frequent user interactions are encouraged, then user retention is improved, but user fatigue and loss of interest worsen

Engineering Contradiction:
Improveuser retention periodVSAvoiduser fatigue
Core Design Contradiction:
Duration of action of stationary objectVSObject-generated harmful factors

Solution Approach 1:

The system implements periodic engagement strategies with varying intensity and timing based on user profiles and preferences. Rather than continuous frequent interactions, the system schedules engagement opportunities at optimal intervals, preventing user fatigue while maintaining retention through consistently timed, relevant interactions.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent makes the interaction frequency and type dynamic, adjusting based on real-time user responses and engagement levels. The system adapts the pace and nature of interactions to match user energy levels and interests, preventing fatigue by reducing intensity when users show signs of exhaustion while maintaining retention through consistently adapted engagement.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12558630B2Systems and methods augmenting gaming engagement and retention
Publication Date: 2026.02.24 TRUIST BANK
  • US12558630B2 patent drawing
  • US12558630B2 patent drawing
  • US12558630B2 patent drawing

AI summary

Systems and methods include computer store(s) that include communicative data, for each electronic message, defining a plurality of communicative elements and user resource data, for each user, defining variables associated with user resources that correspond to the user(s). Each electronic message is associated with entity aim(s) of an entity and the user(s) each include account(s) that include the user resources. In addition, processor(s) associated with the entity and in communication with the computer store are programmed to derive, based at least in part on the user resource data, user-specific aim(s) from the entity aim(s) that would benefit the entity and associated gaming action(s) directed to the user-specific aim(s) that are capable of being performed by the user via an interactive gaming application associated with the entity. Based at least in part on the communicative data, electronic message(s) are identified that would further aim(s) of the user-specific aim(s) and transmitted.