Gaming Platform Microservices for Independent Regulatory Updates
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Gaming platforms face challenges in efficiently updating components to comply with regulatory requirements across multiple jurisdictions, leading to prolonged downtime and high costs due to the need for comprehensive recertification of the entire platform upon minor updates.
Innovation Solution
A system architecture that facilitates transactions between game providers and backend services using a microservices model, where each microservice can be updated independently, including a remote gaming server bridge for translation, an eligibility verifier, wallet for account management, and event generators for real-time system events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the entire gaming platform is updated to comply with regulatory requirements, then regulatory compliance is improved, but platform downtime increases and update costs increase
Solution Approach 1:
The gaming platform is divided into multiple independent microservices (gaming server, wallet server, eligibility verifier, remote gaming server bridge). Each microservice can be updated independently without requiring updates to the entire platform, allowing regulatory compliance to be achieved by updating only specific services while maintaining platform availability.
2Reliability
If the entire gaming platform is recertified upon updates, then regulatory compliance is ensured, but update costs and time consumption increase
Solution Approach 1:
Each microservice is treated as an independent certifiable unit. When a specific microservice is updated to meet regulatory requirements, only that service needs to be recertified rather than the entire platform, significantly reducing certification costs and complexity.
3Adaptability or versatility
If a single component is updated, then functionality is improved, but the entire platform becomes inaccessible during regulatory approval
Solution Approach 1:
The platform architecture allows individual microservices to be updated and recertified independently. Other microservices continue to operate normally during the update and approval process, maintaining platform accessibility and productivity.
4Adaptability or versatility
If robust architecture is provided to facilitate transactions between game providers and backend services, then transaction capability is improved, but system complexity increases
Solution Approach 1:
Transaction processing is divided into separate microservices (gaming server for game logic, wallet server for financial transactions, eligibility verifier for compliance checks, remote gaming server bridge for communication). This segmentation maintains robust transaction capability while reducing overall system complexity through clear separation of concerns.
Data Source
AI summary
Systems, methods, and computer-readable media for processing transactions utilizing a gaming system, where the transactions are initiated by game providers. The system may include a remote gaming server, a remote gaming server bridge, a gaming system, an eligibility verifier, a wallet, an event generator, an event publisher, a session manager, an alert system, and a pendings fixer. The remote gaming server may transmit a request (e.g., a transaction) to the gaming system, where the remote gaming server bridge may translate the request such that it is processable and understandable by the gaming system. The wallet may update an account associated with the user, including by depositing a sum or withdrawing the sum from the account. The event generator may generate a system event associated with the transaction, and the event publisher may publish the system event to a data store.


