Gaming Mode Memory System for Reduced Latency
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Solution Overview
Problem
Gaming applications experience latency issues due to slow data loading and transfer times in electronic devices, particularly when switching between games or accessing large game environments, which affects user satisfaction.
Innovation Solution
A memory system is configured to operate in a gaming mode that enables faster data transfer and loading times by using quad-level or octa-level cell memory systems, allowing for quicker read and write operations and switching between games, while maintaining compatibility for non-gaming applications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If standard memory systems are used for gaming applications, then device compatibility and reliability are maintained, but data transfer speed and loading time are insufficient
Solution Approach 1:
The memory system dynamically switches between standard mode and gaming mode based on the detected application type. When a gaming application is detected, the system transitions to gaming mode which enables optimized data transfer operations. This dynamic adaptation allows the same hardware to provide different performance characteristics for different workloads, resolving the contradiction between high speed for gaming and general compatibility.
Solution Approach 2:
The system changes operational parameters by switching between two distinct modes: standard mode for general applications and gaming mode for optimized performance. In gaming mode, parameters such as data transfer speed, read operations, and write operations are adjusted to prioritize speed over conservative reliability settings. This parameter change enables high speed performance when needed while maintaining standard behavior otherwise.
2Loss of time
If faster data transfer operations are implemented for gaming, then loading time is reduced, but system reliability and data accuracy may be compromised
Solution Approach 1:
The memory system segments its operational characteristics into two distinct modes: standard mode that prioritizes reliability with conservative read/write operations, and gaming mode that prioritizes speed with optimized transfer operations. By segmenting the system behavior rather than using a single compromise approach, the patent achieves fast loading times in gaming mode while maintaining reliability in standard mode, effectively resolving the contradiction between speed and reliability.
Solution Approach 2:
The system dynamically adjusts its operational parameters based on the detected application type. When gaming applications are detected, the system transitions to a high-speed mode with optimized data transfer operations. This dynamic switching allows the system to achieve fast loading times when needed without permanently sacrificing reliability, as the standard mode maintains conservative operations for non-gaming applications.
3Speed
If quad-level or octa-level cell memory systems are used, then data transfer speed is improved, but device complexity increases
Solution Approach 1:
The memory system is designed to perform multiple functions through a single unified hardware platform. It can operate in standard mode for general applications and switch to gaming mode for optimized performance. This multi-functionality allows the system to provide high-speed read and write operations when needed without requiring separate dedicated hardware for each function, thereby managing complexity while achieving improved speed.
Solution Approach 2:
The system dynamically switches between operational modes to manage complexity. Rather than having permanently complex quad-level or octa-level cell structures always active, the system uses dynamic mode switching to enable high-performance operations only when gaming applications are detected. This dynamic approach allows the system to achieve high speed performance when needed while maintaining simpler standard operations otherwise, effectively managing device complexity.
Data Source
AI summary
Methods, systems, and devices for techniques to improve latency for gaming applications are described. The memory system may be configured to operate in a gaming mode that may enable faster load times. In some cases, the gaming mode may enable faster game download from an external server. In some cases, the gaming mode may enable faster transferring of files between volatile storage and non-volatile storage at the memory system. The gaming mode may enable faster read and write operations, and faster switching between one or more gaming applications. The memory system may additionally or alternatively be configured to operate in a non-gaming mode which may improve reliability and retention for other, non-gaming applications. The memory system may switch between the two modes depending on an application being executed by the system.


