Gaming Device Multiple Award Modifiers

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Solution Overview

Problem

Current gaming systems lack the ability to provide multiple chances of using an awarded modifier, limiting player engagement and excitement in gaming events.

Innovation Solution

A gaming device with a processor that facilitates participation in gaming events and determines if a bonus feature is triggered, allowing for the use of multiple award modifiers, such as multipliers and credit values, across current and future events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single modifier is awarded in a gaming event, then the game feature is simple to implement, but the player engagement and excitement are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame feature complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system divides the awarded modifier into multiple separate modifiers of different types (e.g., first modifier and second modifier). Each modifier can be applied independently to different gaming events, allowing the player to experience multiple chances and increasing engagement without requiring a single complex modifier system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from a single-dimensional modifier award to a multi-dimensional approach by introducing different types of modifiers (multipliers, credit values, free games) that can be combined and applied across multiple gaming events. This dimensional expansion creates richer player experiences and extends the excitement beyond initial triggers.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple award modifiers are provided across current and future gaming events, then the winning potential is increased, but the game rules and operations become more complex

Engineering Contradiction:
Improvewinning potentialVSAvoidgame operation simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The gaming system implements a universal modifier application framework where multiple types of modifiers (multipliers, credit values, free games) can be applied across both current and future gaming events. This multi-functional approach increases winning potential while maintaining operational simplicity through a unified system that handles diverse modifier types using the same basic mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system awards modifiers that can be applied to future gaming events before those events occur. By preparing and storing multiple award modifiers in advance, the system increases winning potential for subsequent games while keeping the operation simple, as the modifiers are automatically applied when the conditions are met without requiring complex real-time calculations.

Inventive Principle:
Principle #10Preliminary action

3Duration of action of moving object

If a bonus feature triggers multiple award modifiers, then the player excitement is extended, but the probability of triggering the bonus feature decreases

Engineering Contradiction:
Improveexcitement durationVSAvoidbonus trigger probability
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The gaming system implements continuous excitement by awarding multiple modifiers that can be applied across multiple gaming events. Once the bonus feature is triggered, the excitement continues as players receive and apply multiple award modifiers (multipliers, credit values, free games) over several events, extending the duration of engagement without requiring continuous bonus triggers.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system recovers and reuses the excitement generated by the bonus feature across multiple gaming events through multiple award modifiers. Instead of the excitement fading after a single trigger, the system distributes and re-applies the modifier rewards across multiple events, effectively recovering and extending the player engagement while maintaining a reasonable bonus trigger probability.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS20240346888A1Gaming device having random multiple game feature
Publication Date: 2024.10.17 KING SHOW GAMES INC
  • US20240346888A1 patent drawing
  • US20240346888A1 patent drawing
  • US20240346888A1 patent drawing

AI summary

Embodiments of the present invention set forth systems, apparatuses and methods for providing a feature in gaming devices with multiple chances of using an awarded modifier. Accordingly, a gaming device can include a display, and a processor configured to execute operations that include facilitating participation in a first gaming event and determining if a bonus feature is triggered during the first gaming event. When the feature is triggered, the operations further include determining a first award modifier and a second award modifier that is of a different type of modifier from the first award modifier.