Gaming System Selective Modifier Application Strategy

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Solution Overview

Problem

Gaming systems lack an engaging mechanism that allows players to strategically decide when to apply or accumulate modifiers, leading to a lack of player interaction and excitement in free game sequences.

Innovation Solution

A gaming system that displays game outcomes and allows players to selectively apply or accumulate modifiers, enabling them to choose between modifying current game results or accumulating modifiers for future use, thereby increasing player interaction and enjoyment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If modifiers are automatically applied to game outcomes, then the gaming system operates with high automation, but player interaction and strategic decision-making are reduced

Engineering Contradiction:
Improveautomatic modifier applicationVSAvoidplayer interaction
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

Instead of the system automatically applying modifiers to game outcomes, the patent inverts the approach by presenting modifiers to the player and requiring manual selection. This gives players control over whether and how modifiers are applied, transforming a passive automated process into an active strategic decision-making process that enhances player engagement and interaction.

Inventive Principle:
Principle #13The other way round (Inversion)

2Reliability

If modifiers are applied to every game outcome, then the gaming system provides consistent modification, but player excitement and engagement decrease due to lack of choice

Engineering Contradiction:
Improveconsistent modificationVSAvoidplayer choice
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamics by allowing the modifier application process to adapt based on player choice. Rather than a static automatic application system, the game dynamically responds to player decisions - modifiers are presented as options that players can selectively accept or reject, creating a flexible system that maintains reliability through consistent presentation while enabling adaptability through player-controlled selection.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the gaming system provides strategic decision-making opportunities, then player engagement increases, but the system complexity increases

Engineering Contradiction:
Improvestrategic decision-makingVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the modifier application process into distinct stages: (1) presentation of modifiers to the player, (2) player decision-making phase, and (3) application phase. This segmentation breaks down what could be a complex simultaneous processing task into manageable sequential steps, reducing system complexity while maintaining the strategic depth of player decision-making.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10366570B2Gaming system and method for selective accumulation of free game modifier or application of free game modifier
Publication Date: 2019.07.30 INTERNATIONAL GAME TECHNOLOGY INC
  • US10366570B2 patent drawing
  • US10366570B2 patent drawing
  • US10366570B2 patent drawing

AI summary

A gaming system which includes a game sequence, such as a free game sequence, which enables a player to selectively apply modifiers after viewing the results of games. For a game associated with an available modifier, following the display of the results of that game, the gaming system enables the player to either utilize the available modifier for that game or accumulate another modifier to be potentially utilized for another game. If the player selects to utilize the available modifier, the gaming system modifies one or more aspects of the play of the game to result in a modified game outcome and/or a modified game award. If the player selects to not utilize the available modifier, the gaming system accumulates another modifier for the player, wherein the other modifier may or may not be subsequently utilized by the player to modify any designated aspects of a subsequent play of the game.