Gaming System Modifiers for Player Customization

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Solution Overview

Problem

Current gaming machines lack innovative ways to provide awards in free spin modes and fail to incorporate a group gaming aspect, which limits player engagement and camaraderie among multiple players.

Innovation Solution

A gaming system that allows players to selectively apply modifiers to various game components, determining how many and which modifiers to apply, either concentrating them on a single component or distributing them across multiple components, and enables multiple players to participate in a group bonus game by applying modifiers to shared game components.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional free spin modes are used, then players receive fixed awards, but player engagement and customization options are limited

Engineering Contradiction:
Improveplayer customization optionsVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The free spin mode transitions from a static fixed award structure to a dynamic customizable system where players can adjust parameters such as number of spins, bet amounts, and multiplier levels. The system dynamically recalculates awards based on player selections during the bonus round, enhancing engagement while managing complexity through structured interaction flows.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming system divides the free spin awards into separate modifiable components (number of free spins, bet amount per spin, multiplier levels) rather than presenting a single fixed award. This segmentation allows players to customize individual parameters independently, increasing versatility without requiring complete redesign of the entire gaming system.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If traditional single-player bonus games are used, then game mechanics remain simple, but player camaraderie and social engagement are limited

Engineering Contradiction:
Improvegroup gaming capabilityVSAvoidmulti-player system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is designed to support both single-player and multi-player modes using the same core bonus game infrastructure. Multiple players can share a common bonus game instance, each applying their own modifiers to shared game components, thereby enabling group camaraderie without requiring separate dedicated systems for each player type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system merges multiple players' bonus game experiences into a unified shared environment where players can cooperate, compete, or independently play within the same bonus round framework. Player selections and modifiers are combined and processed together, creating social engagement opportunities while leveraging existing game mechanics rather than building entirely separate systems.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If modifiers are distributed across multiple game components, then player choice and engagement increase, but the complexity of presenting and processing options increases

Engineering Contradiction:
Improveplayer decision-makingVSAvoidmodifier presentation and processing
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-organizes available modifiers into structured categories and presents them in a predetermined format before the player makes selections. Game components are pre-configured with potential modifier values, and the system prepares all necessary calculations and display structures in advance, allowing players to make decisions without encountering overwhelming complexity during the actual selection process.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9092942B2Gaming system, gaming device and method for providing player selection of modifiers to game components
Publication Date: 2015.07.28 INTERNATIONAL GAME TECHNOLOGY INC
  • US9092942B2 patent drawing
  • US9092942B2 patent drawing
  • US9092942B2 patent drawing

AI summary

In one embodiment, the gaming system and method disclosed herein provides a plurality of gaming devices that each participate in a group game including a plurality of masked group game components and determines and provides separate awards to each player of the gaming devices based on the amount of modifiers applied to each of the group game components having a modifier applied by the player of that gaming device. In one embodiment, the gaming system enables each player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each gaming device, the gaming system displays and provides any awards to the player of that gaming device.