Gaming Machine Moveable Component Movement Control
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Solution Overview
Problem
Current gaming machines lack the ability to dynamically move physical components based on game results during the game execution period before the result is displayed, failing to provide players with both mechanical amusement and the fun of predicting the outcome.
Innovation Solution
A gaming machine system that includes a game result determination unit, a moveable component capable of mechanical movement, and a movement control unit, which enables the moveable component to move in a predetermined pattern corresponding to the game result, allowing players to predict the outcome and receive visual confirmation of the result.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the moveable component moves continuously during each game, then the mechanical movement amusement is provided, but the fun of predicting the game result is lost
Solution Approach 1:
The moveable component performs periodic movement patterns that correspond to different game results. Instead of continuous movement, the component moves in distinct periodic cycles where each cycle represents a specific outcome, allowing players to predict results based on the movement pattern while still experiencing mechanical amusement.
Solution Approach 2:
The movement control unit determines the game result before executing the movement. This preliminary determination allows the system to prepare and execute a specific movement pattern that corresponds to the predetermined result, enabling players to observe and predict the outcome based on the movement characteristics.
2Loss of information
If the moveable component remains stationary, then the predictive fun is maintained, but the mechanical movement amusement is lost
Solution Approach 1:
The system transitions from a static moveable component to a dynamic one that can change its movement state based on game conditions. The moveable component is designed to be movable under certain conditions (when game results are determined) while remaining stationary at other times, creating a dynamic system that provides both predictive information and mechanical amusement.
3Ease of operation
If multiple movement patterns are implemented, then the player can easily predict the game result, but the device complexity increases
Solution Approach 1:
The movement control unit is designed to handle multiple movement patterns using a single control mechanism. This universal controller can execute different movement patterns corresponding to various game results without requiring separate physical mechanisms for each pattern, thereby reducing overall device complexity while maintaining predictability.
Solution Approach 2:
The system changes parameters of the moveable component's movement (such as speed, direction, amplitude, or duration) to indicate different game results. By varying movement parameters rather than requiring completely different movement mechanisms, the system achieves multiple predictable patterns with minimal increase in device complexity.
Data Source
AI summary
The present invention provides players with fun brought by a moveable component.A gaming machine 1 comprises a game result determination unit, determining a game result; a game execution unit, executing a game in such a manner as to reach the game result; a moveable component, disposed at a position visible from outside, and configured to be capable of mechanical movement; and a movement control unit, enabling the moveable component to move in a movement pattern corresponding to the game result.


