Gaming Machine Moveable Component Movement Control

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Solution Overview

Problem

Current gaming machines lack the ability to dynamically move physical components based on game results during the game execution period before the result is displayed, failing to provide players with both mechanical amusement and the fun of predicting the outcome.

Innovation Solution

A gaming machine system that includes a game result determination unit, a moveable component capable of mechanical movement, and a movement control unit, which enables the moveable component to move in a predetermined pattern corresponding to the game result, allowing players to predict the outcome and receive visual confirmation of the result.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the moveable component moves continuously during each game, then the mechanical movement amusement is provided, but the fun of predicting the game result is lost

Engineering Contradiction:
Improvemechanical movement amusementVSAvoidpredictive fun
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The moveable component performs periodic movement patterns that correspond to different game results. Instead of continuous movement, the component moves in distinct periodic cycles where each cycle represents a specific outcome, allowing players to predict results based on the movement pattern while still experiencing mechanical amusement.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The movement control unit determines the game result before executing the movement. This preliminary determination allows the system to prepare and execute a specific movement pattern that corresponds to the predetermined result, enabling players to observe and predict the outcome based on the movement characteristics.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If the moveable component remains stationary, then the predictive fun is maintained, but the mechanical movement amusement is lost

Engineering Contradiction:
Improvepredictive funVSAvoidmechanical movement amusement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system transitions from a static moveable component to a dynamic one that can change its movement state based on game conditions. The moveable component is designed to be movable under certain conditions (when game results are determined) while remaining stationary at other times, creating a dynamic system that provides both predictive information and mechanical amusement.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If multiple movement patterns are implemented, then the player can easily predict the game result, but the device complexity increases

Engineering Contradiction:
ImprovepredictabilityVSAvoidmovement control complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The movement control unit is designed to handle multiple movement patterns using a single control mechanism. This universal controller can execute different movement patterns corresponding to various game results without requiring separate physical mechanisms for each pattern, thereby reducing overall device complexity while maintaining predictability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes parameters of the moveable component's movement (such as speed, direction, amplitude, or duration) to indicate different game results. By varying movement parameters rather than requiring completely different movement mechanisms, the system achieves multiple predictable patterns with minimal increase in device complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8834252B2Gaming machine
Publication Date: 2014.09.16 INTERBLOCK DOO
  • US8834252B2 patent drawing
  • US8834252B2 patent drawing
  • US8834252B2 patent drawing

AI summary

The present invention provides players with fun brought by a moveable component.A gaming machine 1 comprises a game result determination unit, determining a game result; a game execution unit, executing a game in such a manner as to reach the game result; a moveable component, disposed at a position visible from outside, and configured to be capable of mechanical movement; and a movement control unit, enabling the moveable component to move in a movement pattern corresponding to the game result.