Gaming Device Moveable Indicator Prize Selection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming devices lack player interaction and control in determining bonus prizes, which reduces player engagement and excitement, as they primarily rely on random number generators for outcomes without allowing meaningful participation.

Innovation Solution

A gaming device with moveable video indicators that allow players to select bonus prizes by stopping a moveable indicator adjacent to stationary displays, providing the illusion of control while maintaining random prize selection, using a combination of player input devices and controllers to manage video presentations and prize displays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a random number generator is used to determine bonus prizes, then the prize determination is objective and controllable, but player participation and engagement are reduced

Engineering Contradiction:
Improveprize determination objectivityVSAvoidplayer participation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

A moveable video indicator serves as an intermediary between the player's manual positioning action and the random prize selection system. The player manually positions the indicator to select from multiple prize options displayed on the screen, creating the illusion of control and participation. Meanwhile, the underlying random number generator maintains objective prize determination by randomly selecting which prize option to award, thus preserving both player engagement and system reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players are allowed to select bonus prizes directly, then player engagement increases, but the randomness and fairness of prize determination is compromised

Engineering Contradiction:
Improve player participationVSAvoidprize determination fairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system inverts the traditional approach by allowing players to manually position a video indicator to select from multiple displayed prize options, creating the appearance of player control and selection. However, the actual prize awarded is determined by a random number generator that selects from the available options, thus maintaining fairness and randomness while providing player engagement through the selection interface.

Inventive Principle:
Principle #13The other way round (Inversion)

3Reliability

If stationary video displays are used for prize presentation, then the display is simple and reliable, but player attraction and excitement are reduced

Engineering Contradiction:
Improvedisplay stabilityVSAvoid player attraction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system employs a moveable video indicator that can be manually positioned by the player across the display screen to select from multiple prize options. This dynamic element adds interactivity and excitement to the otherwise stationary video display, enhancing player attraction and engagement while maintaining the reliability of the video display technology itself.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7997968B2Gaming device and method
Publication Date: 2011.08.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US7997968B2 patent drawing
  • US7997968B2 patent drawing
  • US7997968B2 patent drawing

AI summary

A gaming device includes several changeable prize displays with each changeable prize display sequentially displaying several different prizes. A moveable indicator can move relative to the changeable prize displays and selectively indicate at least one of the prize displays by moving proximate the position of the indicated prize display. The gaming device has a player input device and a controller that are in communication with each other and the changeable prize displays. The controller can cause each of the changeable prize displays to sequentially display the different prizes and to move the moveable indicator relative to the changeable prize displays. The controller can randomly select a prize and detect activation of the player input device. The moveable indicator can stop, after the player input device is activated. A changeable prize display closest to the moveable indicator can display the randomly selected prize.