Gaming Device Multi-Chance Modifier Application Logic

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Solution Overview

Problem

Current gaming systems lack the ability to effectively utilize awarded modifiers across multiple gaming events, limiting player engagement and excitement by not allowing for multiple chances to apply bonus features.

Innovation Solution

A gaming device with a processor that facilitates participation in gaming events, determines if a bonus feature is triggered, and decides whether to apply an awarded modifier based on predefined conditions, allowing the modifier to be used in the first event or subsequent events if not used initially.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a modifier is awarded during a bonus feature in a gaming event, then the player receives a potential advantage, but the modifier can only be used in that single gaming event, limiting player engagement and excitement

Engineering Contradiction:
Improvemodifier usabilityVSAvoidsingle event limitation
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system determines in advance whether the modifier will be used in the current gaming event before the event concludes. This preliminary determination allows the modifier to be carried forward to subsequent events if not used, resolving the contradiction by planning the modifier's application timing in advance rather than limiting it to a single event.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The modifier's applicability is made dynamic rather than static. Instead of being confined to a single gaming event, the system evaluates conditions dynamically across multiple gaming events, allowing the modifier to be applied in the current event or carried forward to future events based on whether predefined conditions are satisfied. This dynamic approach increases player engagement while maintaining game structure.

Inventive Principle:
Principle #15Dynamics

2Reliability

If a bonus feature triggers a modifier award, then player excitement increases, but the modifier must be used immediately or is lost, reducing overall player engagement

Engineering Contradiction:
Improvemodifier application guaranteeVSAvoidmulti-event flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system provides feedback to the player about the modifier award and its potential application. By determining whether the modifier will be used in the current event or carried forward to subsequent events, the system gives players information about their potential advantages, allowing them to make informed decisions or simply enjoy the extended opportunity to use the modifier, thereby maintaining reliability while increasing adaptability.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the system allows modifiers to be carried forward to subsequent gaming events, then player engagement increases, but the complexity of tracking and managing modifiers across events increases

Engineering Contradiction:
Improveplayer engagementVSAvoidmodifier tracking system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments the modifier tracking by associating modifiers with specific gaming events rather than maintaining a single complex global state. The processor determines for each modifier whether it applies to the current event or is carried forward to subsequent events, breaking down the complexity into manageable event-specific segments while still providing multi-event flexibility.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240339004A1Gaming device having multi-chance feature
Publication Date: 2024.10.10 KING SHOW GAMES INC
  • US20240339004A1 patent drawing
  • US20240339004A1 patent drawing
  • US20240339004A1 patent drawing

AI summary

Embodiments of the present invention set forth systems, apparatuses and methods for providing a feature in gaming devices with multiple chances of using an awarded modifier. Accordingly, a gaming device can include a display, and a processor configured to execute operations that include facilitating participation in a first gaming event and determining if a bonus feature is triggered during the first gaming event. When the feature is triggered, the operations further include determining an awarded modifier, and determining if the modifier is to be used in the first gaming event based on whether a predefined condition is satisfied. If the awarded modifier is not used in the first gaming event, the modifier is then applied in a second, subsequent gaming event.