Gaming System Multi-Pot Bonus Segmentation

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Solution Overview

Problem

Gaming systems face challenges in striking a balance between providing a feeling of luck to players through random and volatile outcomes while ensuring a negative return on investment in the long run, and in improving processing speed and efficiency to support advanced graphics and game features, while also enhancing gameplay with new animations.

Innovation Solution

A gaming machine and method utilizing game-logic circuitry and a presentation assembly that present a plurality of reels with accumulation symbols, where the game-logic circuitry determines whether to trigger a bonus based on landed symbols, and conducts the bonus according to their types, enhancing player engagement and processing efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the gaming system uses random element generators to create volatile outcomes for player engagement, then player participation is improved, but the system must maintain negative long-term return on investment

Engineering Contradiction:
Improveplayer participationVSAvoidnegative return on investment
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent segments the gaming system into multiple independent pots (first pot, second pot, third pot) each with distinct accumulation and award mechanisms. This segmentation allows the system to offer diverse gameplay experiences with different volatility levels and return characteristics, maintaining player engagement while controlling overall house edge through independent parameter optimization for each pot.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts parameters such as accumulation rates, trigger probabilities, and award multipliers for each pot based on predetermined configurations. By varying these parameters across different pots and game states, the system optimizes the balance between player excitement (volatility) and long-term profitability (negative ROI) without requiring complex real-time calculations during gameplay.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the gaming system offers advanced graphics and special effects to enhance entertainment, then player engagement is improved, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing speed
Core Design Contradiction:
ProductivityVSSpeed

Solution Approach 1:

The patent implements preliminary action by pre-configuring all pot parameters, accumulation rules, trigger conditions, and award structures before gameplay begins. The system prepares multiple complete game scenarios with varying graphic intensities and processing requirements, allowing the random outcome generator to select from pre-computed options rather than calculating complex graphics and effects in real-time, thus maintaining high processing speed while delivering engaging visual experiences.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If the gaming system implements multiple game features with different formats to increase entertainment value, then player participation is improved, but device complexity increases

Engineering Contradiction:
Improveplayer participationVSAvoidgame feature complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements universality by designing a unified pot accumulation and award structure that can accommodate multiple game formats and features. The same core mechanism (accumulating values in pots, random triggering, award distribution) serves multiple purposes: it can be applied to different bet types, game modes, and feature combinations without requiring separate complex systems for each feature, thereby reducing overall device complexity while maintaining high player participation through variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240233489A1Gaming system and method with multi-pot feature
Publication Date: 2024.07.11 LNW GAMING INC
  • US20240233489A1 patent drawing
  • US20240233489A1 patent drawing
  • US20240233489A1 patent drawing

AI summary

There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of reels, an array, and a plurality of persistent elements. The reels bear single-type and multi-type accumulation symbols associated with one or more of the persistent elements. In response one or more of the accumulation symbols landing in the array as a result of a reel spin, the game-logic circuitry randomly determines whether to trigger a bonus based on the landed accumulation symbols and, if triggered, conducts a bonus according to the types of accumulation symbols in the array.