Gaming Device Multiple Selectable Indicator Bonus Game

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Solution Overview

Problem

Gaming devices lack mechanisms to provide players with increased opportunities to win larger awards, leading to reduced player excitement and enjoyment.

Innovation Solution

A gaming device featuring a wheel or display with multiple selectable section indicators, where the number of activated indicators can be determined by player wager, selection, or completion of sequences, allowing for multiple awards to be obtained in a single activation, increasing the potential for larger awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional single-spin wheel bonus game is used, then the device complexity is low, but the player excitement and award potential are limited

Engineering Contradiction:
Improveaward potentialVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wheel is divided into multiple independent sections, each with its own indicator that can be activated separately. This segmentation allows the system to provide multiple awards in a single bonus round without requiring a completely redesigned game mechanism, thus increasing award potential while controlling complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically activates different numbers of section indicators (one, two, or three) based on the base game outcome. This dynamic adjustment allows the same physical wheel structure to provide varying levels of complexity and award potential, resolving the contradiction between versatility and device complexity

Inventive Principle:
Principle #15Dynamics

2Quantity of substance

If multiple section indicators are activated simultaneously, then the quantity of awards increases, but the ease of operation decreases

Engineering Contradiction:
Improvenumber of awardsVSAvoidplayer selection complexity
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system automatically determines which section indicators to activate based on the base game outcome, eliminating the need for players to manually select multiple indicators. This self-service approach increases the quantity of awards while maintaining ease of operation, as players simply initiate the bonus round and the system handles the complexity of multi-indicator activation automatically

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the number of activated indicators is determined by player selection, then the adaptability increases, but the difficulty of detecting and measuring increases

Engineering Contradiction:
Improvewager-based activationVSAvoidselection determination complexity
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses feedback from the base game outcome (wager amount, symbol combinations, or reel positions) to automatically determine which section indicators to activate. This feedback mechanism provides adaptability based on player wager while simplifying the detection and measurement process, as the system uses existing game data rather than requiring separate selection tracking

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7806760B2Gaming device having a multiple selectable indicator game
Publication Date: 2010.10.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US7806760B2 patent drawing
  • US7806760B2 patent drawing
  • US7806760B2 patent drawing

AI summary

A game for a wagering gaming device including an award indicator having a plurality of player selectable symbol indicators, a plurality of first award symbols and a plurality of second award symbols. The game also includes a plurality of activatable symbol indicators which are positioned adjacent to the first award symbols and the second award symbols. The gaming device enables a player to select one of the symbol indicators adjacent to the first award symbols and one of the symbol indicators adjacent to the second award symbols in a game. The gaming device then moves or rotates the award indicator. When the award indicator stops rotating, the activated symbol indicators indicate award symbols. The gaming device then provides the first and second awards associated with the indicated first and second award symbols to the player.