Gaming Device Multiple Selectable Indicator Bonus Game
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Solution Overview
Problem
Gaming devices lack mechanisms to provide players with increased opportunities to win larger awards, leading to reduced player excitement and enjoyment.
Innovation Solution
A gaming device featuring a wheel or display with multiple selectable section indicators, where the number of activated indicators can be determined by player wager, selection, or completion of sequences, allowing for multiple awards to be obtained in a single activation, increasing the potential for larger awards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional single-spin wheel bonus game is used, then the device complexity is low, but the player excitement and award potential are limited
Solution Approach 1:
The wheel is divided into multiple independent sections, each with its own indicator that can be activated separately. This segmentation allows the system to provide multiple awards in a single bonus round without requiring a completely redesigned game mechanism, thus increasing award potential while controlling complexity through modular design
Solution Approach 2:
The system dynamically activates different numbers of section indicators (one, two, or three) based on the base game outcome. This dynamic adjustment allows the same physical wheel structure to provide varying levels of complexity and award potential, resolving the contradiction between versatility and device complexity
2Quantity of substance
If multiple section indicators are activated simultaneously, then the quantity of awards increases, but the ease of operation decreases
Solution Approach 1:
The system automatically determines which section indicators to activate based on the base game outcome, eliminating the need for players to manually select multiple indicators. This self-service approach increases the quantity of awards while maintaining ease of operation, as players simply initiate the bonus round and the system handles the complexity of multi-indicator activation automatically
3Adaptability or versatility
If the number of activated indicators is determined by player selection, then the adaptability increases, but the difficulty of detecting and measuring increases
Solution Approach 1:
The system uses feedback from the base game outcome (wager amount, symbol combinations, or reel positions) to automatically determine which section indicators to activate. This feedback mechanism provides adaptability based on player wager while simplifying the detection and measurement process, as the system uses existing game data rather than requiring separate selection tracking
Data Source
AI summary
A game for a wagering gaming device including an award indicator having a plurality of player selectable symbol indicators, a plurality of first award symbols and a plurality of second award symbols. The game also includes a plurality of activatable symbol indicators which are positioned adjacent to the first award symbols and the second award symbols. The gaming device enables a player to select one of the symbol indicators adjacent to the first award symbols and one of the symbol indicators adjacent to the second award symbols in a game. The gaming device then moves or rotates the award indicator. When the award indicator stops rotating, the activated symbol indicators indicate award symbols. The gaming device then provides the first and second awards associated with the indicated first and second award symbols to the player.


