Electronic Gaming Multiplier Accumulation and Application

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Solution Overview

Problem

Existing electronic gaming systems lack the ability to increment and accumulate multipliers for use in later games while controlling Return to Player (RTP), efficiently communicate multiplier accumulation and application, increment multipliers applied in electronic games, and randomly determine the order of multiplier application across game instances.

Innovation Solution

The system accumulates multiplier symbols during a first electronic game, displaying them in specific areas for application in subsequent games, with selected multipliers being held and applied to winning outcomes in further game instances, using a random number generator to determine their order and values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiplier symbols are accumulated during a first electronic game for use in subsequent games, then the ability to increment and accumulate multipliers is improved, but the device complexity increases due to multiple display areas and game instance management

Engineering Contradiction:
Improvemultiplier accumulation capabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display is segmented into multiple distinct display areas: a first display area showing the current multiplier to be applied, a second display area showing remaining multiplier symbols, and a third display area showing game outcomes. This segmentation allows the system to manage complex multiplier accumulation and application logic while presenting information in an organized, manageable way that reduces perceived complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a temporal dimension to multiplier usage by accumulating multiplier symbols during a first game instance and applying them in subsequent game instances. This transforms the traditional single-game multiplier application into a multi-game accumulation and application system, enabling versatile multiplier management across different time periods and game instances.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If multiple display areas are used to show multiplier symbols and game outcomes, then the communication of game mechanics is improved, but the ease of operation decreases due to increased interface complexity

Engineering Contradiction:
Improvegame mechanics communicationVSAvoiduser interface simplicity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Each display area is assigned a specific function with distinct visual characteristics: the first display area prominently shows the current multiplier value, the second display area displays remaining multiplier symbols, and the third display area presents game outcomes. This local differentiation allows players to quickly locate and understand specific game information without being overwhelmed by the entire interface, maintaining ease of operation while communicating complex mechanics.

Inventive Principle:
Principle #3Local quality

3Productivity

If multiplier values are applied to winning outcomes in subsequent games, then the productivity of game instances is improved, but the loss of time increases due to the accumulation and application process

Engineering Contradiction:
Improvegame instance outputVSAvoidmultiplier accumulation time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

Multiplier symbols are accumulated and stored during the first game instance, preparing them for future application. This preliminary accumulation allows subsequent game instances to immediately apply pre-determined multipliers to winning outcomes, increasing productivity in later games while the initial time investment is made during the first game instance.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240378944A1Systems and methods for accumulation and application of electronic gaming enhancements
Publication Date: 2024.11.14 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20240378944A1 patent drawing
  • US20240378944A1 patent drawing
  • US20240378944A1 patent drawing

AI summary

An electronic gaming system including a memory and a processor is described. The processor is configured to cause a number of multiplier symbols to be accumulated during a first electronic game and for each of the number of multiplier symbols, provide a play of a second electronic game wherein the processor is further configured to cause display of a multiplier symbol in a first display area, cause display of a subset of the number of multiplier symbols in a second display area, cause display of an outcome associated with an output amount on a plurality of reels in a third display area, apply a multiplier value associated with the multiplier symbol to the output amount, and cause display of a next multiplier symbol of the subset of the number of multiplier symbols in the second display area.