Electronic Gaming System Multiplier Application Logic

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing electronic gaming systems struggle to apply enhancements to previously-selected symbol positions, efficiently communicate which symbol position enhancements will be applied to, provide and track user selections for future enhancements, and offer variability in game outcomes.

Innovation Solution

The system displays player-selectable symbol positions, receives player selections, and applies enhancements such as multipliers or additional picks to previously-selected symbol positions, while efficiently communicating these enhancements on limited display screens and tracking user selections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If enhancements are applied to previously-selected symbol positions, then game dynamics and player engagement are improved, but display screen efficiency and information communication are worsened

Engineering Contradiction:
Improvegame dynamicsVSAvoiddisplay screen efficiency
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The display screen is segmented into multiple regions: a main game area displaying current symbol positions and outcomes, and a separate enhancement display area showing applied enhancements. This segmentation allows simultaneous presentation of base game information and enhancement information without overwhelming the limited display space, resolving the contradiction between showing enhancement applications and maintaining display efficiency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a temporal dimension to information presentation by sequentially revealing enhancements as players make selections, rather than displaying all information simultaneously. Enhancements are revealed in real-time as each selection is made, allowing the system to maintain comprehensive information display while managing screen real estate through time-based information release.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple enhancements are tracked and applied, then game variability is improved, but system complexity is worsened

Engineering Contradiction:
Improvegame variabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-establishes a data structure framework that can accommodate multiple enhancement types (multipliers, wilds, re-spins, etc.) before game play begins. Enhancement templates and application rules are pre-configured, allowing the system to handle complex enhancement scenarios without requiring complex runtime decision-making, thus managing system complexity while maintaining game variability.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If player selections are tracked for future enhancements, then enhancement application accuracy is improved, but data management complexity is worsened

Engineering Contradiction:
Improveenhancement application accuracyVSAvoiddata management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent creates and maintains simplified data copies or references to player selections and enhancement applications rather than managing complete game state information. When an enhancement needs to be applied, the system references pre-stored selection data structures, reducing the computational burden of tracking and applying enhancements accurately while maintaining data integrity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250104516A1Output modification systems and methods in electronic gaming
Publication Date: 2025.03.27 ARISTOCRAT TECHNOLOGIES INC
  • US20250104516A1 patent drawing
  • US20250104516A1 patent drawing
  • US20250104516A1 patent drawing

AI summary

An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of a plurality of symbol positions for an electronic game and receive a first player selection of a first symbol position. The processor is also configured to reveal a first symbol at the first symbol position in response to the first player selection wherein the first symbol is associated with a first output amount and receive a second player selection of a second symbol position. The processor is also configured to, in response to the second player selection, apply a first multiplier associated with the second symbol position to the first output amount to generate a multiplied first output amount and reveal a second symbol at the second symbol position wherein the second symbol is associated with a second output amount.