Electronic Gaming System Multiplier Application Logic
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Solution Overview
Problem
Existing electronic gaming systems struggle to apply enhancements to previously-selected symbol positions, efficiently communicate which symbol position enhancements will be applied to, provide and track user selections for future enhancements, and offer variability in game outcomes.
Innovation Solution
The system displays player-selectable symbol positions, receives player selections, and applies enhancements such as multipliers or additional picks to previously-selected symbol positions, while efficiently communicating these enhancements on limited display screens and tracking user selections.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If enhancements are applied to previously-selected symbol positions, then game dynamics and player engagement are improved, but display screen efficiency and information communication are worsened
Solution Approach 1:
The display screen is segmented into multiple regions: a main game area displaying current symbol positions and outcomes, and a separate enhancement display area showing applied enhancements. This segmentation allows simultaneous presentation of base game information and enhancement information without overwhelming the limited display space, resolving the contradiction between showing enhancement applications and maintaining display efficiency.
Solution Approach 2:
The patent introduces a temporal dimension to information presentation by sequentially revealing enhancements as players make selections, rather than displaying all information simultaneously. Enhancements are revealed in real-time as each selection is made, allowing the system to maintain comprehensive information display while managing screen real estate through time-based information release.
2Adaptability or versatility
If multiple enhancements are tracked and applied, then game variability is improved, but system complexity is worsened
Solution Approach 1:
The system pre-establishes a data structure framework that can accommodate multiple enhancement types (multipliers, wilds, re-spins, etc.) before game play begins. Enhancement templates and application rules are pre-configured, allowing the system to handle complex enhancement scenarios without requiring complex runtime decision-making, thus managing system complexity while maintaining game variability.
3Measurement precision
If player selections are tracked for future enhancements, then enhancement application accuracy is improved, but data management complexity is worsened
Solution Approach 1:
The patent creates and maintains simplified data copies or references to player selections and enhancement applications rather than managing complete game state information. When an enhancement needs to be applied, the system references pre-stored selection data structures, reducing the computational burden of tracking and applying enhancements accurately while maintaining data integrity.
Data Source
AI summary
An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of a plurality of symbol positions for an electronic game and receive a first player selection of a first symbol position. The processor is also configured to reveal a first symbol at the first symbol position in response to the first player selection wherein the first symbol is associated with a first output amount and receive a second player selection of a second symbol position. The processor is also configured to, in response to the second player selection, apply a first multiplier associated with the second symbol position to the first output amount to generate a multiplied first output amount and reveal a second symbol at the second symbol position wherein the second symbol is associated with a second output amount.


