Gaming Device Incrementable Multiplier Meter and Transitional Indicator

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Solution Overview

Problem

Gaming devices lack an engaging mechanism to reward players for collecting designated symbols, which does not enhance player experience or game excitement.

Innovation Solution

A gaming device with a multiplier meter that advances levels based on collected designated symbols, displaying progress and applying multipliers to game outcomes, thereby increasing potential winnings and extending game play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional random number generator is used to determine game outcomes, then the game fairness and RTP are maintained, but the player engagement and excitement are reduced due to lack of progressive reward mechanisms

Engineering Contradiction:
Improveplayer engagementVSAvoidgame mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a dynamic multiplier meter that changes based on the number of designated symbols collected during gameplay. The multiplier level increases as players collect more symbols, creating a progressive reward structure. This dynamic adjustment of multipliers based on accumulated symbols transforms the static random outcome into a dynamic system that rewards player persistence and symbol collection, thereby enhancing engagement without fundamentally altering the RNG-based fairness mechanism.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If a multiplier meter with progressive levels is introduced, then player engagement and excitement are enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidmeter and indicator system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The multiplier meter is segmented into discrete levels corresponding to different multiplier values (e.g., 1x, 2x, 3x, etc.). Each level represents a distinct threshold of symbol collection. This segmentation allows the complex progressive reward system to be broken down into manageable, visually distinct stages that are easy for players to understand and track, reducing the perceived complexity while maintaining the engaging progressive nature of the game.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent employs color changes in the indicator to represent different multiplier levels or states. Visual cues such as color transitions provide immediate feedback to players about their current progress and the associated multiplier, making the complex meter system intuitively understandable. The color-coding system simplifies the information display, allowing players to quickly grasp the current state without needing to interpret complex numerical or graphical data.

Inventive Principle:
Principle #32Color changes

3Quantity of substance

If the multiplier meter advances to next level upon collecting sufficient symbols, then the potential winnings are increased, but the game duration may be extended

Engineering Contradiction:
Improvepotential winningsVSAvoidgameplay duration
Core Design Contradiction:
Quantity of substanceVSDuration of action of moving object

Solution Approach 1:

The system performs preliminary action by collecting designated symbols during the base game before the multiplier is actually applied. Players accumulate symbols throughout the gaming session, and once a threshold is reached, the multiplier level advances. This preliminary collection phase allows players to build toward higher multipliers without immediately impacting the core gameplay, thereby increasing potential winnings while managing gameplay duration through progressive rather than immediate rewards.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230351854A1Gaming Device with Incrementable Multiplier Meter and Transitional Indicator
Publication Date: 2023.11.02 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20230351854A1 patent drawing
  • US20230351854A1 patent drawing
  • US20230351854A1 patent drawing

AI summary

A gaming device that initiates a series of game instances, and controls a display to display a multiplier meter that a) has a plurality of multiplier levels corresponding to respective ones of a sequence of multipliers applying to outcomes of the game instances and b) when a multiplier applies, indicates a current multiplier level. A processor initializes a designated symbol counter, the processor selects symbols for display for a game instance, evaluates the symbols displayed to identify any winning combinations of symbols, and for each winning combination determines an award amount, adds any awards to the win meter, increments the designated symbol counter by a number of designated symbols, changes the current multiplier level upon the designated symbol counter exceeding a defined threshold applying to a respective multiplier level, and updates the multiplier meter to indicate the current multiplier level.