Gaming Device Negative Outcomes for Player Equity Management

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Solution Overview

Problem

Gaming devices struggle to balance player excitement with cost management, as limiting winning frequencies increases player dissatisfaction while increasing average payouts is not always feasible.

Innovation Solution

Implementing a system where gaming devices can generate negative outcomes that reduce a player's credit balance by more than the wager amount, allowing for increased winning frequencies without altering average payouts, using a casino server to manage player equity and communicate with gaming devices to implement negative outcomes based on predefined conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the frequency of winning outcomes is increased to enhance player excitement, then player satisfaction improves, but the average payout cost increases

Engineering Contradiction:
Improveplayer satisfactionVSAvoidaverage payout cost
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The patent changes the parameter structure by introducing negative outcomes that subtract from player balances, allowing the frequency of winning outcomes to be increased while the overall expected value (payback percentage) remains controlled. This is achieved by adjusting the distribution of outcomes to include both positive wins and negative losses, thereby decoupling win frequency from average payout cost.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the average payout is increased to maintain player excitement, then player satisfaction improves, but the casino profitability decreases

Engineering Contradiction:
Improveplayer satisfactionVSAvoidcasino profitability
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The patent applies inversion by introducing negative outcomes where players can lose more than their wager amount. This reverses the traditional gaming model where players only lose their wager, allowing the casino to control profitability while offering frequent winning outcomes. The negative outcomes act as a counterbalance to positive wins, maintaining casino profitability despite increased player satisfaction.

Inventive Principle:
Principle #13The other way round (Inversion)

3Ease of operation

If negative outcomes are implemented to increase winning frequency, then player excitement improves, but the complexity of the gaming system increases

Engineering Contradiction:
Improveplayer excitementVSAvoidgaming system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent makes the casino server multi-functional by having it manage both traditional wagering outcomes and the new negative outcome system. The server handles balance deductions, equity checks, and outcome generation in a unified manner, reducing the need for separate complex subsystems. This universal approach allows negative outcomes to be integrated without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8070577B2Gaming method and apparatus for employing negative outcomes
Publication Date: 2011.12.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US8070577B2 patent drawing
  • US8070577B2 patent drawing
  • US8070577B2 patent drawing

AI summary

Systems and methods are provided for providing a negative outcome at a gaming device. The system determines that a player of a gaming device has equity which may be debited. An outcome of the gaming device is determined, and it is also determined that the outcome is a negative outcome. The balance (e.g., of the gaming device or another gaming device) is reduced by more than the wager amount.