Gaming Network User Experience Personalization

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In gaming networks, users face challenges in discovering and accessing user-generated content that aligns with their interests, as the vast amount of available content makes it difficult to distinguish between relevant and irrelevant material, leading to a suboptimal user experience.

Innovation Solution

The system characterizes users based on their gameplay information and assigns labels, which are used to group them into communities with similar interests. User-generated content is then metadata-tagged and promoted to these communities, with popularity determined by views and feedback, ensuring that content reaches the most interested users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If user-generated content is made widely available in gaming networks, then content diversity and user participation increase, but it becomes difficult for users to discover relevant content among the vast amount of available material

Engineering Contradiction:
Improveamount of user-generated contentVSAvoidcontent discovery difficulty
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent segments the vast content library by creating user profiles with labels based on gameplay characteristics, and segments content by metadata tags. This segmentation allows content to be divided into manageable, categorized groups that are easier to navigate and discover, resolving the contradiction between content quantity and discovery ease.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary matching system that uses labels and metadata as mediators between users and content. This intermediary automatically matches users with relevant content based on their profile characteristics and content tags, eliminating the need for users to manually search through vast amounts of content and thus resolving the discovery difficulty.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If user-generated content is promoted based on popularity metrics, then high-quality content becomes more visible, but the system requires complex tracking and evaluation mechanisms

Engineering Contradiction:
Improvecontent quality assessmentVSAvoidtracking system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms where user interactions (views, likes, shares) with promoted content are tracked and used to refine future content promotion decisions. This feedback loop allows the system to learn from user behavior and improve content matching accuracy over time, achieving precise quality assessment through relatively simple interaction tracking.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system allows content to essentially promote itself by tracking organic user engagement metrics. Content that naturally resonates with users generates positive feedback signals automatically, reducing the need for complex manual evaluation mechanisms while still achieving precise quality assessment through user-driven metrics.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If users are grouped into communities based on similar interests, then content relevance and user engagement improve, but the system requires sophisticated user characterization and labeling

Engineering Contradiction:
Improvecommunity customizationVSAvoiduser characterization system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements self-service user characterization where the system automatically generates labels based on observed gameplay patterns and user behavior. Users don't need to manually fill out complex profiles; instead, the system observes their gameplay characteristics and automatically creates meaningful labels and community assignments, achieving sophisticated customization through relatively simple automated observation and labeling.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12034815B2Personalizing user experience in a gaming network
Publication Date: 2024.07.09 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12034815B2 patent drawing
  • US12034815B2 patent drawing
  • US12034815B2 patent drawing

AI summary

The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.