Gaming System NPC Identification via Visual Badges

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Solution Overview

Problem

Current gaming environments lack the ability to differentiate between human player characters and non-player characters (NPCs), making it difficult for players to discern between the two through interactions.

Innovation Solution

A gaming system and method that enables players to interact with both human and NPC entities within a gaming environment, using standardized NPC engines and communication methods to challenge players in distinguishing between them, with rewards for correct identification and penalties for incorrect identification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If NPCs are designed to replicate human interactions realistically, then the difficulty of discerning NPCs from human players increases, but the ability to identify and differentiate them decreases

Engineering Contradiction:
ImproveNPC interaction realismVSAvoidNPC identification difficulty
Core Design Contradiction:
ReliabilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies visual indicators (analogous to color changes) by displaying identification badges or markers on NPC characters that distinguish them from human players. These visual cues allow players to differentiate NPCs without compromising the realism of interactions, as the indicators are subtle and integrated into the game's visual design rather than breaking immersion.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent introduces an intermediary identification system that mediates between the need for realistic NPC interactions and the need for player identification. This intermediary layer (visual indicators/badges) allows both goals to coexist: NPCs interact realistically while simultaneously providing distinguishable markers for identification purposes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a gaming environment is created to challenge players to discern between human and NPC characters, then player engagement and skill development improve, but the complexity of the gaming system increases

Engineering Contradiction:
ImproveGaming environment functionalityVSAvoidGaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing a gaming environment that serves multiple functions: it provides realistic NPC interactions for immersion, incorporates identification challenges for skill development, and maintains standard gaming mechanics. The same NPC entities serve both as interactive game characters and as subjects for identification challenges, eliminating the need for separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the NPC interaction system with the identification challenge system into a unified gaming environment. Rather than creating separate mechanisms for realistic interaction and identification, the patent combines these functions into a single integrated system where NPCs simultaneously provide realistic interactions and display identification indicators.

Inventive Principle:
Principle #5Merging (Combining)

3Difficulty of detecting and measuring

If visual or behavioral indicators are added to help players identify NPCs, then the ease of identification improves, but the realism of NPC interactions deteriorates

Engineering Contradiction:
ImproveNPC identification easeVSAvoidNPC interaction realism
Core Design Contradiction:
Difficulty of detecting and measuringVSReliability

Solution Approach 1:

The patent applies local quality by placing identification indicators in specific, localized areas of the NPC character model (such as badges on clothing, icons near the character, or subtle visual markers). This allows the majority of the NPC to maintain realistic human-like appearance and behavior, while only specific localized elements provide identification cues, thus preserving overall realism while enabling identification.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20230398452A1Gaming system and method including the identification of non-player characters
Publication Date: 2023.12.14 DUCARD HUDSON
  • US20230398452A1 patent drawing
  • US20230398452A1 patent drawing
  • US20230398452A1 patent drawing

AI summary

A gaming platform is provided in which players control player characters to interact with other player characters controlled by other users as well as with non-player characters (NPCs) controlled by NPC engines. Players are tasked to identify which of the other characters within the game are controlled by other players (i.e., controlled in real time by humans) and which of the characters are NPCs controlled by NPC engines. Interactions between the players and between the players and the NPCs may include verbal communications, typed communications, physical communications, other types of communications, and any combinations thereof. The gaming platform is able to receive non-standardized NPCs and NPC engines from third-party developers and subsequently standardize them for inclusion in the gaming platform.